Orbital Access Methodologies Part V: Boostback TSTO
Two Forms of Boostback Techniques
In a Boostback TSTO system, the first stage provides not only vertical velocity to overcome most if not all gravity and drag losses and significant downrange velocity, but it also provides enough propulsive capacity to return itself to the launch site after separation. Unlike the glideback case, the Boostback TSTO approach stages at a sufficiently high velocity that at least some of the return to launch site (RTLS) delta-V has to be provided propulsively by the stage itself. Also, unlike the glideback approach, the first stage does not have to have a high L/D ratio, and in fact boostback can be used with VTVL vehicles.
The first, and most well-known form of boostback, (the form proposed for use with the Kistler K-1 vehicle, which I'll call Propulsive Boostback) involves a first-stage rotation maneuver after staging, followed by firing the engines long enough to both cancel out all of the downrange horizontal velocity, and provide enough net uprange horizontal velocity that the stage can land back at the launch site. In the case illustrated in the presentation I linked to in the previous part (and further detailed in this report), the optimal staging velocity was found to be about Mach 5.2 (~1800m/s), at an altitude of around 52.5km, and a staging flight path angle of about 31 degrees. For this case, I did a little analysis, and I'm estimating that between the ascent phase and RTLS boostback maneuver, the total first stage delta-V would be around 5500-5800m/s. But the good news is that the upper stage would also be down in that range (ie slightly lower than 6km/s even including landing propellant for the VTVL case). The Kistler K-1 vehicle used a similar but slightly different trajectory, where the staging was planned to take place at about Mach 4.4 (~1500m/s), and at around 42km. That would result in a slightly higher required upper stage delta-V requirement, but a lower first stage performance requirement. This figure, from Barry Hellman's report I linked to above shows an example propulsive boostback (starting at the staging point):

I thought of this boostback approach in response to some questions to my previous post on glideback approaches. Someone had asked why you couldn't stage at an even higher velocity. I started in on an explanation about how at velocities any higher than Mach 3.2 (using the assumptions in the prior studies), the rocket would not be able to glide back all the way to the landing site, and that therefore you'd need some sort of additional propulsion event after staging in order to get home. While people typically recommend turbojets for such missions (thus switching from glideback to "flyback" for the first stage), I suggested that it might be worth just using the rocket engines in such a situation. Upon further thought, I realized that there might be more to this suggestion than I had originally thought.
Basically, if the first stage has a sufficiently good L/D, what you can do after staging is, glide downrange a bit, and then perform a turn-around maneuver aerodynamically (once you’re back in the atmosphere enough to do so), and finally relight the engines to provide enough momentum to get you back within glide back range of your launch site. By performing the turnaround maneuver, you're using aerodynamic lift to bend your trajectory around so that the downrange (away from the launch site) velocity is now actually turned into velocity heading back home. That way, when you light your engines for the boostback maneuver, while you may be at a lower altitude, you no longer have to null-out the downrange velocity, and your propulsion system also doesn't have to provide all the uprange velocity in order to return to the launch site.
[Update 7/1/08: A commenter mentioned that there's a third approach that combines some of the features of propulsive and lift assisted boostback to avoid some of the key drawbacks of both. Basically, if you have a vehicle that both has good L/D, and has a propulsion system that can handle a boostback retrofiring maneuver, you have a third option that avoids hypersonic flight and excessive TPS requirements, while also keeping the first stage Delta-V more reasonable. Basically, after staging you immediately pitch over and decelerate until you've slowed yourself down enough that you can reorient yourself and do a glideback trajectory from there. While it adds some extra operational complexity (two rotational maneuvers), it gets rid of the TPS issues with lift assisted boostback, and gets the required delta-V for the stage down into the 3.8-4km/s range instead of the 5.6-6km/s range required for a purely propulsive boostback technique. Food for thought.]
Benefits and Drawbacks of Propulsive Boostback
The two different boostback techniques have somewhat different advantages and drawbacks. Propulsive Boostback is the form best known, so I'll discuss some of the pros and cons of this approach first.
Benefits:
- A common benefit of both approaches over the previously discussed methodologies is that the delta-V requirements on the upper stage are much lower. Depending on the exact staging conditions, the upper stage may need to provide as little as 5800m/s, compared with at best 6400m/s for Glideback TSTO, 7400m/s for Pop-up TSTO, and 8000m/s for Air-launched SSTO. 5800m/s equates out to a propellant mass fraction of about 0.83 for a medium-end LOX/Kerosene stage, and about 0.73 for LOX/LH2. Both of these are very realistically attainable pmf values.
- The delta-V requirements put the two stages at a level of technology only slightly beyond that needed for small suborbital vehicles (which tend to suffer from higher drag losses than larger suborbital vehicles, and thus need a higher total delta-V for the same apogee), making the step from suborbital to this form of orbital easier.
- A boostback TSTO has the option of doing occasional downrange landings (if there is a suitable landing site) in instances where you need to lift heavier payloads.
- With the upper stage empty an unfueled, the first stage could actually self-ferry the stack fairly long distances (several hundred miles).
- The boostback maneuver ends up resulting in a very low reentry velocity compared to what you would expect from the staging horizontal velocity. The reentry velocities are low enough, ~Mach 2, that TPS is almost unneeded for the first stage.
- The first stage ends up requiring a lot more delta-V than earlier methods, but a substantial chunk of that is used for the RTLS maneuver. At low achievable propellant mass fractions and Isp, this results in a much easier to build RLV than the other approaches. However, as the achievable mass fraction and Isp increases, at some point the extra delta-V actually makes the vehicle heavier (both in total mass as well as in just dry mass) than a pop-up or glideback stage. While admittedly higher dry mass doesn't necessarily equate to higher costs (a 1000lb dry mass stage made of 5383 TIG-welded aluminum is going to cost a lot less than even a 500lb dry mass stage made of friction stir welded Li-Al alloy, or a 250lb stage made of Unobtanium Wishalloy-X), there may be a performance point at which the boostback design no longer has sufficient cost or performance advantages over glideback or pop-up designs to justify the more complicated maneuvers.
- The turnaround and boostback maneuvers (often called the RTLS maneuvers) are somewhat complicated, and involve in-air relights of engines. Admittedly for a VTVL stage, your propulsion system better be rock-solid reliable anyway, so this isn't as big of a deal for VTVL boostback systems, but every additional complication comes at a price.
- Boostback trajectories have more of their safety-critical operations occurring downrange of the launch site than many other approaches. This means that more attention will have to be paid during launch license applications to making sure the trajectory is tuned to keep the risk to the uninvolved public low enough.
- More to the point, at some point, the Vacuum IIP (the point where the vehicle would hit if it's propulsion systems failed at that instant and there was no atmosphere) ends up loitering over some downrange site. Making sure you can have this occur over an unpopulated area is critical for getting launch licenses.
- Trajectory tuning like this requires extra performance margin. With enough margin, you can probably find appropriate trajectories for most launch sites and azimuths, but the more generally useable the stage wants to be, the more margin you need. The problem is that the first stage in this case is already getting near the steep part of the delta-V vs. Mass Ratio curve. Adding extra margin becomes harder and harder very rapidly.
Benefits and Drawbacks of Lift Assisted Boostback
While there are several big potential advantages to the Lift-Assisted Boostback, there are also some unique differences and drawbacks. Unfortunately, since this isn’t a concept I’ve seen investigated in the literature before, and as the aerodynamic turn-around maneuver is more complicated than I know how to easily analyze (and I don’t have access to a full-up 6DOF trajectory analysis program), I will only be able to give some general thoughts. If anyone reading this actually has enough time to analyze the concept in detail, they might be able to provide some more insights.
Benefits:
- By using aerodynamic lift to do the turn-around maneuver, you will end up requiring less RTLS delta-V for a given staging velocity.
- While it is possible to do a propulsive boostback with an HTHL stage, all of the main burns for a lift-assisted boostback system are performed at altitudes where aerodynamic control surfaces can provide some or all of the control, thus allowing you to use engines as simple as those that would be required for glideback.
- This approach gives you most if not all of the reduced upper stage delta-V requirements that a propulsive boostback technique without anywhere near as much of a first stage delta-V penalty. This means that this approach may stay competitive with glideback and pop-up approaches even as the level of achievable stage performance increases.
- Unlike propulsive boostback, your IIP never ends up stopping and loitering over any given point, because your trajectory is being bent around aerodynamically. A rapidly-moving IIP crosses a given chunk of land faster, thus making it easier to maintain a reasonable E-sub-c for launch license purposes.
- The fact that this approach doesn’t really require any unique capabilities not needed for glideback (glideback may assume that you have the capability to relight the engines in case you need to do a go-around at the landing site), means that you can incrementally upgrade a glideback vehicle to be able to perform a lift-assisted boostback. For a given glideback TSTO design, as you incrementally add first-stage performance, that offloads performance requirements from the upper stage, allowing it to carry more payload over time.
- Most of the aerodynamic maneuvering occurs at a high enough altitude and speed that it's possibly in the hypersonic regime. In the hypersonic regime, lifting bodies are just about as good as winged stages, which means it might be possible to have a VTVL system that has a lifting body configuration. You'd use the lift for aiding in the turn-around maneuver, and some of the glideback, but would use propulsion for takeoff and landing. Thus getting some of the benefits of a winged vehicle, while avoiding the disadvantages of a VTHL system.
- In order to do the turn-around maneuver, your stage is going to be going fairly fast during reentry, and in order to maximize performance, you will likely end up exposing your vehicle to pretty ugly thermal environments--much worse than propulsive boostback, glideback, or pop-up TSTO designs. Nowhere near as bad as orbit, but possibly as bad as "flyback" trajectories. This requires a real, honest-to-goodness TPS system that will need to be developed and proved out. We're talking maneuvers going on at airspeeds faster than the SR-71, so this isn't a trivial problem, even if the duration is relatively brief.
- Unlike propulsive boostback, if you staged at a similar velocity, you'd end up going much further downrange before you could get back into the atmosphere far enough to start turning around. Depending on how much of the velocity you can maintain after the turn, this may require a significant burn to get the vehicle back to the launch site. In other words, at least some of the benefit you get from not having to use propulsion to null-out the forward velocity is counterbalanced by possiblly requiring a bigger burn to get up to speed to get back to the launch site. This may mean that the optimal staging point is at a lower velocity than for propulsive boostback. Or it may just mean you have to do a hotter turn-around maneuver.
- Since you end up going much further downrange, it may be harder to find areas remote enough to launch out of.
- A failed engine relight may force an emergency landing a long way from your launch site. This may require a decent amount of contingency planning.
- Doing a large hypersonic turnaround maneuver may end up causing a large sonic boom, which may also complicate trajectory planning.
Enabling Technologies and The Path Forward
Boostback TSTO designs share similar enabling technologies to the other approaches. HTHL versions could really use composite cryo tanks to allow them to fly with "wet wings". All of the different boostback approaches can benefit from suborbital vehicles--it may even be possible to test out a lot of the techniques necessary using suborbital vehicles. The orbital stages for these approaches need TPS work just as much as any of the others--but in the case of lift-assisted boostback, even the first stage will require advanced TPS work. Altitude compensating nozzles (or Thrust Augmented Nozzles, which also have a form of altitude compensating) help a lot, as most of the RTLS burn is done at high altitudes, and for propulsive boostback, higher thrust for the boostback maneuver ends up reducing the required delta-V back by a small but not insignificant amount.
The real way ahead for both of these projects is going to involve testing out the required maneuvers with suborbital vehicles first. There are some groups in the Air Force that are really keen on using this technique as well, and they have been pushing it quite hard lately. Even sub-suborbital vehicles (like XCORs Lynx, most of MSS's XA-0.x demonstrators after 0.2, and most of Armadillos' nearterm vehicles) can do some of these experiments, and it would be good if the Air Force could continue working with these firms as their vehicles become available. Admittedly, I'm somewhat biased there--being a propulsion engineer for one of the companies that could benefit from such a move. But by using a boostback maneuver with a suborbital sized vehicle, the delta-V requirements for an expendable upper stage would be low enough to allow for a decent nanosat launcher (or a vehicle that could launch TPS testing reentry vehicles, which would be a great way to get the data you need before you can start building an orbital LV.
So, does anybody have a 6DOF simulator and lots of time on their hands that wants to do some extra analysis of this lift-assisted boostback maneuver? It might make for a fun Master's Thesis.
Labels: Launch Vehicles, Orbital Access Methodologies, Space Transportation, Technology