Android Developers Blog
The latest Android and Google Play news for app and game developers.
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OpenGL ES
Game Performance: Geometry Instancing
Game Performance: Geometry Instancing

25 May 2015

Posted by Shanee Nishry , Games Developer Advocate Imagine a beautiful virtual forest with countless trees, plants and vegetation, or a st...


Game Performance: Explicit Uniform Locations
Game Performance: Explicit Uniform Locations

22 April 2015

Posted by Shanee Nishry , Games Developer Advocate Uniforms variables in GLSL are crucial for passing data between the game code on the CP...


Game Performance: Layout Qualifiers
Game Performance: Layout Qualifiers

26 March 2015

Today, we want to share some best practices on using the OpenGL Shading Language (GLSL) that can optimize the performance of your game and s...


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Introducing GLSurfaceView

24 April 2009

GLSurfaceView is a new API class in Android 1.5. GLSurfaceView makes OpenGL ES applications easier to write by: Providing the glue code to c...


Three new Samples: Triangle, SpriteText and Downloader
Three new Samples: Triangle, SpriteText and Downloader

11 September 2008

I've posted three new open source samples to the apps-for-android project: Triangle, SpriteText and Downloader. The first two samples,...