Emdawnwebgpu is Dawn‘s implementation of webgpu.h for Emscripten (on top of the WebGPU JS API). It is a fork of Emscripten’s original USE_WEBGPU
bindings, and while it is maintained in Dawn, it works in any browser supporting WebGPU (modulo individual feature support).
Emdawnwebgpu provides everything necessary to use <webgpu/webgpu.h>
and the Dawn-style <webgpu/webgpu_cpp.h>
with Emscripten.
If you find an issue in this release, please download the latest Emdawnwebgpu release (see below) and latest Emscripten and verify the bug, then report it at https://crbug.com/new?component=1570785&noWizard=True.
Core parts of webgpu.h
(defined in https://github.com/webgpu-native/webgpu-headers) are considered stable APIs and should not change, except for bugfixes (though guarantees are not made). Dawn/Emscripten-specific parts, and all of webgpu_cpp.h
, are NOT considered stable, and may change.
Emdawnwebgpu is distributed in several ways. Choose the one that works for you.
In all cases, it is important to enable Closure to reduce code size in release builds. Pass the following flag to emcc
during linking:
--closure=1
Recent releases of Emscripten vendor a copy of a “remote” port which automatically downloads a pinned version of Emdawnwebgpu and configures it.
Pass the following flag to emcc
during both compilation and linking:
--use-port=emdawnwebgpu
This is the same as the built-in port, but you can download a newer version if you need recent bugfixes or features in Emdawnwebgpu that haven't been rolled into Emscripten yet. Requires Emscripten 4.0.10+.
Download and extract the emdawnwebgpu-*.remoteport.py
file from https://github.com/google/dawn/releases.
Pass the following flag to emcc
during both compilation and linking:
--use-port=path/to/emdawnwebgpu_remoteport_file.py
Use this method if your build system requires sources to be local (e.g. checked into your repository) instead of automatically downloaded, or if you use Emscripten before 4.0.10. Note that Emdawnwebgpu may not work with older Emscripten releases.
Download and extract the emdawnwebgpu_pkg-*.zip
package from https://github.com/google/dawn/releases. (Note the package is text-only and does not contain any binaries, but see below if you need to build the package from the original source.)
Pass the following flag to emcc
during both compilation and linking:
--use-port=path/to/emdawnwebgpu_pkg/emdawnwebgpu.port.py
If (and only if) using Emscripten before 4.0.7, pass this flag during linking:
--closure-args=--externs=path/to/emdawnwebgpu_pkg/webgpu/src/webgpu-externs.js
Use this method if your project uses CMake and targets both Emscripten and native platforms.
https://developer.chrome.com/docs/web-platform/webgpu/build-app
If your project already has Dawn source, or you otherwise want to cross-target Web and native with your non-CMake project, you can use CMake to build emdawnwebgpu_pkg
locally (similar to how you would build binary libraries to link with in native), then use the “Local” port instructions above.
https://dawn.googlesource.com/dawn/+/refs/heads/main/src/emdawnwebgpu/README.md
Options can be set by appending :key1=value:key2=value
to --use-port
. For information about port options, run:
emcc --use-port=emdawnwebgpu:help emcc --use-port=path/to/emdawnwebgpu_remoteport_file.py:help emcc --use-port=path/to/emdawnwebgpu_pkg/emdawnwebgpu.port.py:help
By default, C++ bindings are provided in the include path. Note that unlike webgpu.h
, these are not intended to be fully stable. If you don‘t want these for any reason (you have custom bindings, you’re using a pinned snapshot of webgpu_cpp.h
, etc.), you can set the option cpp_bindings=false
:
--use-port=emdawnwebgpu:cpp_bindings=false --use-port=path/to/emdawnwebgpu_remoteport_file.py:cpp_bindings=false --use-port=path/to/emdawnwebgpu_pkg/emdawnwebgpu.port.py:cpp_bindings=false
If your build process needs a separate step to build the port before linking, use Emscripten's embuilder
.
Under embuilder
, some options cannot be set automatically, so they must be set manually. For details, see OPTIONS
in emdawnwebgpu.port.py
(in the package zip).