ACM Transactions on Graphics, Volume 44

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Volume 44, Number 1, February 2025

Volume 44, Number 2, April 2025

Volume 44, Number 3, June 2025

Volume 44, Number 4, August 2025

Linear & Non-Linear AI Designs Sample and Simulate: Make Some Noise Stabilize and Personalize Your Pixels This is Fluid Simulation All About Motion & Deformation Moving, Seeing, Touching & Eating in VR Reconstruct it All What's the Point? Cloth & Other Thin Things Computational Imaging, Lighting & Display Get a Head Learning and Shapes Beautiful Effects Interactive Reality & Perception On the Surface Tailor Made Illuminating Light Motion from X Cages, Deformation & Interpolation Video Generation Differentiable & Inverse Rendering Reconstruction & Neural Fields Stable & Accurate Elasticity Flow, Flow, Flow Your Boat Monte-Carlo Rendering & Sampling Robots in the World Avatars Deep Image Editing Directions in Parameterization Splatting Bigger, Faster, and Adaptive CAD & B-Reps Light & Relight Numerics & Parallelization Rigging & Interaction Gaussian Reconstruction Image Representation, Editing, & Generation Microstructures & Materials Physics-Based Human Characters Beautiful Materials Lightning Fast Geometry The Shape of You Loco/Motion Capture Meshes: Extract & Repair Unconventional Fluids Geometry in Action Rigid Bodies & Contacts Textures, Tiles & Codes More Than it Looks Like