Version: Unity 6.2 (6000.2)
LanguageEnglish
  • C#

TextElement.PostProcessTextVertices

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public Action<GlyphsEnumerable> PostProcessTextVertices;

Description

Callback fired after UI Toolkit has generated the vertex data for a TextElement and before the geometry is sent to the renderer. Use it to inspect or modify each glyph’s quad (position, tint, UVs, etc.) to implement custom per‑glyph effects.