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video game sony game nintendo smartphone ps4 mobile game microsoft apple smart tv samsung tablet google play appstore smart toys xbox wii handheld consoles wii u market activision serious game tablets ubisoft home console games online game itunes android ios lg computer home consoles amiibo skylanders figurines gamification tv set itv jeux vidéo appletv video game market tcl oled 3ds ps vita gamers konami ludification google boxes stb consumer electronics toys blizzard hasbro facebook disney serious play lego social gaming electronic arts disney infinity toshiba ipad connected tv app toy données marché laurent michaud digiworld chiffres supercell kabam gameloft candy crush manzalab succubus serious game market daesign serious gaming digital chocolate king data ktm game for change idate game for good digital digitization game publishers video games web internet laptop devices telecom home gateway entertainment foyer numérique smart home apple store cartoon animation crowd funding video game / social game / casual game / croos pla video game trends parenttoolbox america's army asia china japan video game market europe market homes consoles console platforms wiiu games mobile device amazon app store mobile tv innovation led smat tv galaxy tab ea take2interactive distribution kongregate miniclip.com desura gamersgate my real games pogo.com humble bundle itch.io indiegala bundle stars gamestop battle.net shockwave.com nuuvem big fish games ea origin game house gog steam greenman gaming cac40 training recruitment human resources societe generale gdf suez eads edf air liquide schneider electric equipment and vr market forecasts 4.3.1. assumpti ar and mr used? 3. offering segmentation 3.1. th 1. executive summary 2. definitions and uses 2.1 sometimes multitaskinggamers spent an averag mobile gaming devices: smartphones and tablets top apple and the rest handheld consoles vs. mobi the market booster device wars: samsung 2010-2014 27 figure 11: lego fusion 27 figure 12: figure 1: geminose by starbreeze 9 figure 2: tigg week ending 3 october 2015 28 figure 14: monopoly 2015-2019 • connectable and non connectable stb 2015 & 2019 • connectable and non connectable s 2015 & 2019 • connectable and non connectable d 2015-2019 • regional digital stb sales 2015-2019 • digital satellite stb sales worldwi 2015 & 2019 • regional tv sales 2015-2019 • regional and global iptv stb sales 2015-2019 • digital cable stb sales worldwide 2015-2019 5. the set-top box (stb) segment: new f 2015-2019 • annual rate of growth for iptv stbs 2015-2019 • digital terrestrial stb sales world 2015-2019 • digital satellite stb adoption (and 2015-2019 • connectable and non smart tv sales 2015-2019 • digital terrestrial stb adoption an 2015-2019 • digital cable stb adoption and pene in 2015 • regional uhd tv sales 2015-2019 • regional tv sales 2015-2019 • uhd tv adoption and penetration rat and percentage that are connectable 8k netflix uhd 4k playstation now iphone playstation tv xbox one world of warcraft cloud gaming g-cluster blu-ray pvr hybrid boxes dma consoles intel prodigy mabotic hanakai éditions volumique ubiquity infinity xbone one volumique mattel marvel m2m ihm iot 4. ce market development status • connectable a total l'oreal vinci lvmh axa sanofi vivendi danone bnp paribas acer surface asus phablet ibm dell laptob hp lenovo cord cutting turner jvc warner youtube mstar marvell thx broadcom 16k nhk
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