ux games gamification design user experience playability hci game design usability gaming game psychophysiology experience gameful design emg waterloo physiological computing games user research gur player experience eeg gamemetrics ixd px hcigames game thinking interaction design gsr emotion biometrics metrics physiological fun gamesur players play ranking vector time gunfire 2 hitman interaction technology chi story keynote gameplay swagur challenge biofeedback visualization bci affective affective computing physiology statistics data science player brain heatmap systems engineering eyetracking aquaria half-life hexad player types development eda research interfaces playful design measurement entwicklerkonferenz knowledge game ux game ux summit eye tracking university of waterloo ux design sensors berlin gdc uxd design thinking ux model digra quantitative methods neurology gx flow electromyography bytes ludology presence game metrics immersion rolighetsteorin machine system community dimension mobility mechanics social audiovisual structural functional model gameusability methods talk gdccanada userresearch gametesting digital digra09 techniques experimentation panel gameplay experience methodology halflife events logging hierarchical hierarchy qualitycontrol qa sociological user metagame assurance quality education fail conference brainhex apple arcade apple fluxible2018 fluxible communitech user experience design motiviux user research personas oxford university press oup neurophysiology affect toronto player research cognition strategic skill gambling chance twitch skill decision-making game decisions auctions trade-offs papers writing howto chipaper games institute intrinsic simulation toys gameful design heuristics player trait model player traits serious games user types hexad heuristics gameful heuristics survey sİnek systematic reviews systematic review survivorship bias start with why replication phdchat open science gamifin failure failing mental skills dramatic elements of games rules gamilearn17 gamification languages gamilearn gameful conference yoga human-computer interaction player insights sensor data london body signal hci games ur ui playtesting migs evaluation affective gaming chi2011 temperature respiration death trigger control fmri scl fnirs skills physical skills luck game pacing social skills self-determination theory choice motivation malone persuasion levels game elements agency sdt points leaderboards storytelling formal elements of games character boundaries objectives video games conflicts procedures premise outcomes resources body
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