Personal Information
Organização/Local de trabalho
Waterloo, Ontario Canada
Cargo
Professor
Setor
Education
Site
www.acagamic.com
Sobre
Director of the HCI Games Group and and Professor for Human-Computer Interaction and Game Design at the University of Waterloo. I'm researching the cognitive and emotional aspects of player experience in video games. I've worked as a gamification consultant, chaired the CHI PLAY 2014 and Gamification 2013 conferences, and am currently the chair of the CHI PLAY steering committee.
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waterloo
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Apresentações
(29)Gostaram
(97)Dark Patterns: User Interfaces Designed to Trick People (Presented at UX Brighton 2010)
Harry Brignull
•
Há 14 anos
Enterprise Gamification by itzCorinne
Corinne Schmid, MBA, ECMm
•
Há 13 anos
UX Bristol Gameful Design
Dan Dixon
•
Há 13 anos
12 Essential Steps of a Phenomenal Story
Andrew Morrison
•
Há 12 anos
Growing “out” of Europe: Wooga Postmortem (GDC 2012)
Wooga
•
Há 13 anos
10 practical ways to bring gamer superpowers to the classroom
Jane McGonigal
•
Há 13 anos
ISAS Learning is an Epic Win February 2012
Jane McGonigal
•
Há 13 anos
9.5 Theses on the Power and Efficacy of Gamification
Sebastian Deterding
•
Há 13 anos
Ruling the World: When Life Gets Gamed
Sebastian Deterding
•
Há 13 anos
The MAO Model: Research for Behavior Change.
Sebastian Deterding
•
Há 13 anos
An Introduction to Games User Research Methods
Ben Lewis-Evans
•
Há 13 anos
Gamification: A roundtable on game studies and HCI perspectives
Sebastian Deterding
•
Há 13 anos
Player Experience Framework
Anders Drachen
•
Há 14 anos
Gamification: How Effective Is It?
Socialphysicist
•
Há 13 anos
Future Of Play - Keynote MIT 2010 - Sandbox Summit
frog
•
Há 15 anos
Long After the Thrill: Sustaining Passionate Users
Stephen Anderson
•
Há 14 anos
How data rules the world: Telemetry in Battlefield Heroes
Electronic Arts / DICE
•
Há 15 anos
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games
Electronic Arts / DICE
•
Há 15 anos
Game Audio Post-Production
Karen Collins
•
Há 17 anos
Scrum or Scream?
Señor Rolando
•
Há 15 anos
What do we know about happiness
Alexei Kapterev
•
Há 15 anos
The Future Of Work
Jeff Brenman
•
Há 15 anos
Games Are Good For You
Douglas Kiang
•
Há 16 anos
Usability Testing Computer Games
Andy Budd
•
Há 17 anos
Foundations of Interaction Design
Karen McGrane
•
Há 16 anos
Usability Anonymous: A 12 Step Program for Better User Experiences
jgoldman
•
Há 17 anos
V Congreso Internacional de Educared - Games to make the future
Jane McGonigal
•
Há 15 anos
The intelligent game designer: Game design as a new domain for automated discovery
rndmcnlly
•
Há 16 anos
Playing On: Interface Lessons from Games.
John Mark Josling
•
Há 16 anos
Personal Information
Organização/Local de trabalho
Waterloo, Ontario Canada
Cargo
Professor
Setor
Education
Site
www.acagamic.com
Sobre
Director of the HCI Games Group and and Professor for Human-Computer Interaction and Game Design at the University of Waterloo. I'm researching the cognitive and emotional aspects of player experience in video games. I've worked as a gamification consultant, chaired the CHI PLAY 2014 and Gamification 2013 conferences, and am currently the chair of the CHI PLAY steering committee.
Marcadores
ux
games
gamification
design
user experience
playability
hci
game design
usability
gaming
game
psychophysiology
experience
gameful design
emg
waterloo
physiological computing
games user research
gur
player experience
eeg
gamemetrics
ixd
px
hcigames
game thinking
interaction design
gsr
emotion
biometrics
metrics
physiological
fun
gamesur
players
play
ranking
vector
time
gunfire
2
hitman
interaction
technology
chi
story
keynote
gameplay
swagur
challenge
biofeedback
visualization
bci
affective
affective computing
physiology
statistics
data
science
player
brain
heatmap
systems
engineering
eyetracking
aquaria
half-life
hexad
player types
development
eda
research
interfaces
playful design
measurement
entwicklerkonferenz
knowledge
game ux
game ux summit
eye tracking
university of waterloo
ux design
sensors
berlin
gdc
uxd
design thinking
ux model
digra
quantitative methods
neurology
gx
flow
electromyography
bytes
ludology
presence
game metrics
immersion
rolighetsteorin
machine
system
community
dimension
mobility
mechanics
social
audiovisual
structural
functional
model
gameusability
methods
talk
gdccanada
userresearch
gametesting
digital
digra09
techniques
experimentation
panel
gameplay experience
methodology
halflife
events
logging
hierarchical
hierarchy
qualitycontrol
qa
sociological
user
metagame
assurance
quality
education
fail
conference
brainhex
apple arcade
apple
fluxible2018
fluxible
communitech
user experience design
motiviux
user research
personas
oxford university press
oup
neurophysiology
affect
toronto
player research
cognition
strategic skill
gambling
chance
twitch skill
decision-making
game decisions
auctions
trade-offs
papers
writing
howto
chipaper
games institute
intrinsic
simulation
toys
gameful design heuristics
player trait model
player traits
serious games
user types hexad
heuristics
gameful heuristics
survey
sİnek
systematic reviews
systematic review
survivorship bias
start with why
replication
phdchat
open science
gamifin
failure
failing
mental skills
dramatic elements of games
rules
gamilearn17
gamification languages
gamilearn
gameful
conference yoga
human-computer interaction
player insights
sensor data
london
body signal
hci games
ur
ui
playtesting
migs
evaluation
affective gaming
chi2011
temperature
respiration
death trigger
control
fmri
scl
fnirs
skills
physical skills
luck
game pacing
social skills
self-determination theory
choice
motivation
malone
persuasion
levels
game elements
agency
sdt
points
leaderboards
storytelling
formal elements of games
character
boundaries
objectives
video games
conflicts
procedures
premise
outcomes
resources
body
Ver mais