Deprecation State
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Promoted to Vulkan 1.4
Contact
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Tobias Hector [GitHub]tobski
Other Extension Metadata
- Last Modified Date
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2023-11-03
- Contributors
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Tobias Hector, AMD
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Hans-Kristian Arntzen, Valve
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Connor Abbott, Valve
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Pan Gao, Huawei
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Lionel Landwerlin, Intel
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Shahbaz Youssefi, Google
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Alyssa Rosenzweig, Valve
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Jan-Harald Fredriksen, Arm
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Mike Blumenkrantz, Valve
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Graeme Leese, Broadcom
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Piers Daniell, Nvidia
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Stuart Smith, AMD
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Daniel Story, Nintendo
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James Fitzpatrick, Imagination
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Piotr Byszewski, Mobica
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Spencer Fricke, LunarG
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Tom Olson, Arm
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Michal Pietrasiuk, Intel
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Matthew Netsch, Qualcomm
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Marty Johnson, Khronos
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Wyvern Wang, Huawei
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Jeff Bolz, Nvidia
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Samuel (Sheng-Wen) Huang, MediaTek
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Description
This extension enables reads from attachments and resources written by previous fragment shaders within a dynamic render pass.
New Enum Constants
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VK_KHR_DYNAMIC_RENDERING_LOCAL_READ_EXTENSION_NAME
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VK_KHR_DYNAMIC_RENDERING_LOCAL_READ_SPEC_VERSION
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Extending VkImageLayout:
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VK_IMAGE_LAYOUT_RENDERING_LOCAL_READ_KHR
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Extending VkStructureType:
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_LOCAL_READ_FEATURES_KHR
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VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_LOCATION_INFO_KHR
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VK_STRUCTURE_TYPE_RENDERING_INPUT_ATTACHMENT_INDEX_INFO_KHR
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Promotion to Vulkan 1.4
Functionality in this extension is included in core Vulkan 1.4, with the KHR suffix omitted. However, Vulkan 1.4 implementations only have to support local read for storage resources and single sampled color attachments.
Support for reading depth/stencil attachments and multi-sampled attachments
are respectively gated behind the new boolean
dynamicRenderingLocalReadDepthStencilAttachments
and
dynamicRenderingLocalReadMultisampledAttachments
properties, as
described in the Version 1.4 appendix.
The original type, enum, and command names are still available as aliases of the core functionality.
Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.