C Specification
The VkPhysicalDeviceDynamicRenderingFeatures
structure is defined as:
// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceDynamicRenderingFeatures {
VkStructureType sType;
void* pNext;
VkBool32 dynamicRendering;
} VkPhysicalDeviceDynamicRenderingFeatures;
or the equivalent
// Provided by VK_KHR_dynamic_rendering
typedef VkPhysicalDeviceDynamicRenderingFeatures VkPhysicalDeviceDynamicRenderingFeaturesKHR;
Members
This structure describes the following feature:
-
sType
is a VkStructureType value identifying this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
Description
-
dynamicRendering
specifies that the implementation supports dynamic render pass instances using the vkCmdBeginRendering command.
If the VkPhysicalDeviceDynamicRenderingFeatures
structure is included in the pNext
chain of the
VkPhysicalDeviceFeatures2 structure passed to
vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each
corresponding feature is supported.
If the application wishes to use a VkDevice with any features
described by VkPhysicalDeviceDynamicRenderingFeatures
, it must add an instance of the structure,
with the desired feature members set to VK_TRUE
, to the pNext
chain of VkDeviceCreateInfo when creating the VkDevice.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.