From the course: 2D Animation: Walk Cycles Basics
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Create the passing, low, and high poses
From the course: 2D Animation: Walk Cycles Basics
Create the passing, low, and high poses
- With the contacts established it's time to lay down the passing pose. That's the half way point between the contacts. If you're on 24 frames per second this will be on number seven. If you're on 30, it'll be on frame number nine. So here's our first passing pose. Now the the extent on the change of the passing pose will affect how loose and flexible the walk feels and I recommend as you grow more confident with your walks that you make these passing poses more interesting. Vary them backwards and forwards, up or down. However, this does generate much more complex arcs and it's beyond the scope of an introductory course so again for your first few walks, just keep it simple. Copy the upper body orientation from the contact so that the spine doesn't vary. We're just moving this guy up and down on the passing pose. We're not moving him left or right or flexing his spine or doing anything weird. Now on the left side, shaded out you'll see the front view of the character and if you look…
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Contents
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Create the contact pose5m 52s
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Create the passing, low, and high poses3m 57s
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Arcs, spacing, and inbetweens4m 56s
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Animate the walk in place8m 44s
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Troubleshoot the arcs2m 37s
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Move from a stand to a walk3m 21s
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Move from a walk to a stand2m 28s
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