From the course: 2D Animation: Walk Cycles Basics
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Troubleshoot the arcs
From the course: 2D Animation: Walk Cycles Basics
Troubleshoot the arcs
- One of the things that can happen when you animate in place and then re-position the walk across the screen is that arcs don't behave quite the way you thought they would. Let me show you an example. If I hit play. You're probably wondering what on earth I'm talking about. It looks pretty good. Let me show you how subtle this is, and whether or not this is something you need to worry about. What I've done here is transposed all of the frames from the animation you have just seen over one another, and if you follow the eyes, just look at the eyes, for example, from this point here, or even the nose. You'll see the same thing, more or less. It's a pretty straight path. It's not really arcing the way I would like. If I plot that, what you're seeing is a zig-zag linear motion. In animation, as you've probably picked up by now, I stress greatly the importance of nice curvy arcs. It would be very unnatural to walk like this. How this pattern emerged was I broke my own rule and I placed…
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Contents
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Create the contact pose5m 52s
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Create the passing, low, and high poses3m 57s
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Arcs, spacing, and inbetweens4m 56s
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Animate the walk in place8m 44s
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Troubleshoot the arcs2m 37s
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Move from a stand to a walk3m 21s
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Move from a walk to a stand2m 28s
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