From the course: 3D Animation and Rigging
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Morph deformers - Maya Tutorial
From the course: 3D Animation and Rigging
Morph deformers
- [George] Hi, I'm George Mastry. Today, we're going to take a look at a new feature in Maya 2022 and it's called Morph. And this allows you to model objects and have those changes reflected in an animated object. So, let's take a look at this. So I've got this character here and if I scrub my timeline, you'll see that I've got a little bit of animation. And so this character is already rigged. Now Morph allows you to basically model on something that's already deforming. So here I have a second model and I've already done a little bit of modeling on that. And so let's go ahead and use Morph to take this shape and lay it over this shape. So how we do this as we select the deforming shape first, and then we select the master shape second. And so this is kind of the opposite of how Blend Shape works is where you select the neutral last. But go ahead and select the one that's rigged and then your head second. And then all we…
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(Locked)
Interactive Skin Bind tool4m 33s
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Move Skinned Joint tool2m 31s
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Component tags4m 44s
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(Locked)
Morph deformers4m 20s
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Solidify deformer4m 1s
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Ghosting Editor2m 50s
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Component Editor tips5m 10s
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Spring IK solvers3m 20s
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Maya muscle system setup6m 10s
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(Locked)
Connecting Maya muscles to skin4m 24s
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Keeping characters centered4m 29s
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Basic hair sweep mesh3m 59s
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Using Quick Rig5m 38s
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