From the course: 3ds Max 2026 Essential Training
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Creating primitives - 3ds Max Tutorial
From the course: 3ds Max 2026 Essential Training
Creating primitives
- [Instructor] Let's create some objects starting with some basic primitives. A primitive is a building block object, and there are two places we can create from. There's the Create menu, and we can go into Standard Primitives and choose one of these, such as Sphere, or we can go over to the Command panel, and the default panel is Create, it's got a plus sign, and below that are a bunch of categories of objects. The default category is Geometry. It's indicated by a little circle, and in this context, Geometry means an object, and the default type of Geometry is Standard Primitives, but you can see there are a bunch of categories. We'll stick with Standard Primitives for now, and we can create an object by clicking on the appropriate button. That will enter into a creation tool. The default tool is Select Object, as seen on the main toolbar. When we click on one of these buttons, we're exiting out of the Select Object tool and entering into the Object Creation tool, such as Sphere…
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Contents
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Getting familiar with the interface6m 46s
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(Locked)
Creating primitives6m 16s
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(Locked)
Position, rotate, and scale objects4m 33s
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(Locked)
Navigating in viewports5m 36s
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(Locked)
Orbit and viewport undo4m 24s
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(Locked)
Accelerate workflow with hotkey shortcuts6m 52s
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(Locked)
Choosing viewport shading modes7m 28s
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(Locked)
Configuring viewport layouts3m 29s
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