From the course: 3ds Max 2026 Essential Training
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Manipulating keyframe tangents - 3ds Max Tutorial
From the course: 3ds Max 2026 Essential Training
Manipulating keyframe tangents
- [Instructor] To fine-tune animation, we'll want to get familiar with manipulating keyframe tangents. I've got the Curve Editor open and I'll select the camera, play this back, and we've got a pretty good animation, but we can definitely improve on this. We can control the slow in and slow out of the keyframes so that the camera will come up to speed and slow down more gracefully. We can also adjust the rotation slightly to avoid what I'm seeing here, which is a reversal of screen direction. That's when an object on the screen changes direction relative to the frame, and it's not a very smooth motion. If we look at the corner of this wall, in the first half of the animation, it's moving towards screen right. And then in the second half, it moves towards screen left. But if we kept a consistent direction of motion relative to the frame, it would look smoother. Animation of cameras is particularly delicate because a tiny movement of the camera is going to have a disproportionately…
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(Locked)
Navigating in the Dope Sheet6m 32s
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(Locked)
Editing keyframes in the Dope Sheet6m 49s
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(Locked)
Navigating in the Curve Editor4m 47s
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Editing keyframes in the Curve Editor7m 34s
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(Locked)
Changing interpolation type5m 45s
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(Locked)
Manipulating keyframe tangents10m 34s
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(Locked)
Editing a trajectory with Motion Path7m 31s
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(Locked)
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