From the course: 3ds Max and V-Ray: ArchViz Material Details for Photorealism
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Understanding reflection
From the course: 3ds Max and V-Ray: ArchViz Material Details for Photorealism
Understanding reflection
- [Instructor] Okay, so now we are ready to learn a little bit about reflections. So if you don't want to use the scene that we have in the project files, all you have to do to follow along is just create a few objects in front of your main object, just so that you have something to reflect so that you can better understand the parameter. And I also created a basic light just so that we see the reflections working better. So I'm just going to open my material editor again and we're going to jump to the second section here. So we're going to see presets and bump map later on the course. So as you can see, the first parameter that we have is reflect and just as diffuse, you can either select a color swatch or you can add a map either through here or through here. Okay? So what we can do here is just click and select a basic color. So this is going to work in two different things. One is going to set the intensity of the…
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