From the course: Prototyping for Non-Designers
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Prototyping motion
From the course: Prototyping for Non-Designers
Prototyping motion
- [Instructor] Prototypes don't always have to include every screen and interaction in a project. They can also be regarded as the designer working out an idea or concept. This is where Principle for Mac is a great ideation tool. It is the designer saying, "Here's how I see this interaction happening." So what you're looking at is a home screen containing a series of images. And by clicking on one of the images, the user can expand the image. And you can see the trees are expanded, and read a brief description. This was all determined through the wireframe and static prototype phases. What isn't evident in those phases is the all important, "Well, what happens?" The answer to that is usually presented as, when the user clicks on the small image, it rotates as it grows in size and the description moves into place. Remember, you can't describe motion, you have to show it. And Principal's timeline gives the designer granular control over both the motion and its duration. So if I click…
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