From the course: Revit: Twinmotion Workflow

Swap objects

- [Instructor] One cool function of Twinmotion is the ability to swap out objects. I can import a series of objects from Revit into my scene, and then swap out those blocks for detailed objects. So when would you use something like this? Well, if you had a large parking lot and wanted to fill the whole lot with cars, or if you had a very specific or detailed object that you needed to place in specific places, many, many times this function would really be useful. So to demonstrate this, I want to add some cars on our road, open up the exercise file, and we're going to add a component and you're going to look for a family called cars. Now this is a simple box. This is basically placeholder geometry that will position in Revit anywhere we want to place a car in Twinmotion. Now I've added several and align them along the road. You're going to want to select all of the placeholders. We've just added to do that. Select one, right-click and select all instances in entire project. Now click on the Twinmotion tab and click on export. Under export use selection, don't worry about textures. You can leave that as it is. Here's an important one under merge, click no merge, and then you can leave the rest of the settings. As you see here. Now click export. Now open up the Twinmotion file. And import the file. Now find your file, and under collapse, click on keep hierarchy. Hit okay. What you'll see is that all the placeholders have come in exactly where you place them on your Revit file. So to swap out the placeholders for cars, right click on the placeholder, and click on replace object. Now in your library, find cars and drag and drop a variety of different cars and click replacement. The different cars will come in and in a variety of colors and will be randomly placed.

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