From the course: Scrollytelling: Creating a One-Page Web Experience
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Test before you go too far
From the course: Scrollytelling: Creating a One-Page Web Experience
Test before you go too far
- [Instructor] Testing is critically important to any development process, and I would say that when you test is as important as what you test, and how you test. Because here's the thing, your project can blow up and go horribly wrong in so many different ways and in so many different times along the process, but particularly with scrollytelling, there are a couple of key moments where you want to test stuff. And right now, is that key moment. We've got our scrollytelling working, our HTML and CSS is in place before I go adding all kinds of content and interactivity making all kinds of fancy things happen, but after I've implemented the basic scrollytelling now is the time to test it because I can spend a lot of time making all kinds of fancy stuff happen, but if I do that, and then I discover bugs and problems, I may not know if it's because of the fancy stuff or because of the basic scrolly telling in the HTML and…
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Contents
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HTML and CSS basics4m 46s
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Scrollama setup12m 11s
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Triggering events8m 23s
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Test before you go too far4m
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Affecting other objects6m 58s
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Making scrollytelling more dynamic3m 3s
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Affecting things in any way you want9m 36s
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Beyond triggering: Progressive dynamic actions8m 42s
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Clean it up3m 55s
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