From the course: SketchUp: Rendering with V-Ray 3
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Introduction to V-Ray materials, part 3 - SketchUp Tutorial
From the course: SketchUp: Rendering with V-Ray 3
Introduction to V-Ray materials, part 3
- [Instructor] Having already seen nine out of the 14 V-Ray materials available to us in version three, let's conclude our overview of the materials here by taking a look at the basics of the remaining five options, starting first of all with the multi material, which is a little bit unique in that whilst it can be used in a number of inventive ways, its most basic or designed use is in connection with the creation of V-Ray proxies in a scene. If we were to take something like a tree object for instance so something that is likely to have two or more materials applied to it, in this instance, leaf and bark textures for instance, and then turn that geometry into a V-Ray proxy, at creation time, V-Ray would automatically create a multi material for the proxy object with each material found on the original geometry being applied to the proxy according the IDs that will have been assigned to it. The override material is essentially a utility material in V-Ray for SketchUp that lets us…
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Contents
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(Locked)
Using the Materials UI4m 20s
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Introduction to V-Ray materials, part 13m 50s
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Introduction to V-Ray materials, part 24m 26s
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Introduction to V-Ray materials, part 33m 50s
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Creating diffuse surfaces3m 31s
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Adding reflectivity3m 41s
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Creating glass3m 39s
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Making colored and frosted glass4m 5s
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Creating a translucency effect4m 23s
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Understanding color on the SSS material5m 15s
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Tweaking the SSS effect3m 40s
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A look at the hair material3m 28s
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Using the car paint material3m 12s
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The wrapper material3m 47s
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The V-Ray material library3m 4s
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Using VRmats2m 50s
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