From the course: Unity 3D 2019 Essential Training
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Guidelines for asset import - Unity Tutorial
From the course: Unity 3D 2019 Essential Training
Guidelines for asset import
- [Instructor] When importing assets into Unity and depending on the assets, you need to be aware of a few elements to be able to successfully import your assets and avoid issues down the road. In most cases, the assets will be created outside of Unity and then imported into the program. And this is what we'll do later on. So let's explore what these elements are; First, you want to make sure you keep your 3D objects or meshes with a low polygon count and as clean as possible. Your three models need to have a clean topology. And what we mean by this is simply that when you look at the model it surface polygons are even and well distributed across the mesh. When 3D modelers or yourself create your models, you want to make sure you have them snap to the origin, or at (0,0,0). This will help bring them into Unity. And then you'll have the models at the origin of your scene where you can position them afterwards. You also need…
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