From the course: UX Foundations: Interaction Design
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Microinteractions: Sound
From the course: UX Foundations: Interaction Design
Microinteractions: Sound
- [Instructor] Too often, sound has been an afterthought and used poorly or for the wrong reasons so that it distracts or even annoys people, such as auto-playing media that disrupts everyone nearby. But sound can enhance the experience if it is used effectively to compliment the content and provide meaningful information. In the physical world, sound accompanies nearly all of our actions; doors closing, coins jangling, latches catching and dishes clinking. And it provides many signals; alarm clocks and seatbelt reminders. (car beeping) Other than streaming media, our digital experiences are remarkably quiet, but sounds can be crafted to effectively enhance many products. We can think of sound as serving three purposes: It can attract and guide a person's attention and let them know that a task or action has been completed, something is available and ready, or that their input and interaction is necessary. Alarms…
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Dimensions of interaction design1m 37s
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Design thinking3m 8s
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Levels of design: Structure4m 43s
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Levels of design: Flow4m 54s
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Levels of design: Interface1m 59s
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Design patterns2m 31s
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Anti-patterns2m 27s
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Dark patterns3m 44s
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Navigation structure2m 1s
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Navigation systems6m
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Content7m 3s
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Inputs5m 47s
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Gestures3m 47s
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Voice3m 34s
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Sensors1m 10s
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Defining microinteractions3m 16s
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Microinteractions: Motion3m 15s
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Microinteractions: Sound3m 53s
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Microinteractions: Haptics4m 34s
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Error handling2m 43s
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Mistakes1m 59s
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Usability and accessibility5m
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