Google Play is enforcing a major policy starting Nov 1, 2025 🚨 All Android apps—whether built in Flutter or React Native—must now support 16 KB memory pages. What this means for businesses: ⚠️ Apps that don’t comply will face update rejections. ⚠️ Risk of failed installs and crashes on new Android devices. ⚠️ Potential loss of users, revenue, and market trust. The good news: Pure Dart Flutter apps are already safe ✅. But apps using React Native or Flutter plugins with native libraries must be upgraded and rebuilt. I’m currently helping clients across industries upgrade their mobile apps to meet these new requirements—ensuring: ✔️ Smooth Play Store approvals ✔️ Zero downtime for users ✔️ Future-ready apps for Android 15+ 📲 If your business relies on a mobile app, now is the time to act. Waiting until the deadline can mean blocked releases and urgent fire-fighting. Let’s connect if you’d like your app reviewed and upgraded before the deadline.
Google Play policy change: 16 KB memory pages for Android apps
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🚨 Big Update for Android App Developers! 🚨 Google Play has announced a major rule change that will affect all Android app updates soon. What’s Changing? Starting November 1, 2025, all Android apps must support 16 KB memory pages. If your app build isn’t ready, Google Play will reject your updates. Pure Dart apps? You’re safe ✅ Using plugins with native .so libraries? You’ll need to rebuild ⚠️ From May 2026 onward, no app updates will go live without this support. Ignoring this update may cause: Install failures Crashes Play Store rejections What You Need to Do Upgrade your toolchain → Use AGP 8.5.1+, latest Gradle, and NDK r28+. Why It Matters? This is Google’s step towards optimizing app performance and stability across Android devices. Act early to keep your users happy and avoid last-minute chaos. #GooglePlayUpdate #AndroidDevelopers #AppDevelopment #FlutterDev #MobileAppUpdates #TechUpdates #SoftwareDevelopment #AndroidApps #AppPerformance #DevCommunity #NDK #Gradle #AGP #AppStability #TechNews
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🚨Important Update for Android Developers 🚨 Google Play has introduced a new requirement affecting many Android apps: the 16 KB page size compatibility mandate. Starting November 1st, 2025, all apps targeting Android 15+ must support 16 KB page sizes to publish updates on the Play Store. What this means for you: - 📌 Check if your app is affected: verify app page size compatibility - 🧭 Step-by-step fixes with code examples - 🧩 Framework-specific guidance for Flutter, React Native & Native Android - 🧪 Testing methods to verify your changes - ⚠️ Common mistakes to avoid I’ve published a detailed guide with practical steps, tests, and examples. Don’t wait for the deadline—start preparing now to ensure your apps work on future Android devices and deliver better performance for your users. #AndroidDevelopment #GooglePlay #16KBPageSize #MobileAppDevelopment #AndroidStudio #NativeCode #Flutter #ReactNative #DeveloperTips #Android15 #MobileDevelopment
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Simplify Your App Renaming in Flutter with the rename Package ✨ Renaming a Flutter app manually—changing the app name, package name, or bundle ID across Android and iOS—can be messy and error-prone. The good news? The rename package makes it fast and painless. Here’s how you can use it: 🔹 Step 1: Install the package globally $dart pub global activate rename 🔹 Step 2: View available commands $rename help 🔹 Step 3: Change your app name $rename setAppName --targets ios,android --value "YourAppName" This updates the display name on both iOS and Android. 🔹 Step 4: Change your Bundle ID / Package Name $rename setBundleId --targets android --value "com.example.bundleId" 💡 Pro tip: You can also target ios or both platforms at once. Why it’s useful 🚀 Saves hours of manual editing Ensures consistency across platforms Reduces human error in bundle/package renaming #FlutterDevelopment #FlutterTips #FlutterDev #AppDevelopment #DartLang #MobileAppDevelopment #CrossPlatformDevelopment #FlutterCommunity #CleanCode
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Turning a web app into a native mobile app While developing my app ThisToDish on Replit, I knew I was limited to deploying it as a web app only. That was fine for testing — but my goal was to publish it on the Google Play Store and get it into people’s hands as a native app. I experimented with a few different approaches, but most of them didn’t quite work. Then I came across Median.co — a simple but powerful tool. Here’s how it works: 🔹 Paste in the URL from your web app (in my case, hosted on Replit). 🔹 Configure a few settings — app name, logos, branding, behaviour. 🔹 Build the app and download either an APK or AAB file. 🔹 Upload that to the Play Console → closed testing → open testing → production release. That process was the bridge between having a working web app and having a native Android app live on Google Play. It saved me time, frustration, and probably a lot of extra dev work. For indie founders, side-hustlers, and non-coders like me, tools like Replit + Median.co open the door to actually shipping. 👉 Curious to hear — has anyone else used Median or similar tools to ship their first app? Median.co – Convert your website to iOS & Android native apps https://lnkd.in/e4M7smrD
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🚨 Important Update for Mobile App Developers! Google Play just announced a major change affecting all Android apps starting November 1, 2025: every app must support 16 KB memory pages or face rejection. Here's what this means for us as mobile developers: ✅ The Good News: Pure code apps (like React Native) are mostly safe 30% faster app launches and better battery life Enhanced performance on newer Android devices ⚠️ Action Required: Update your build tools (AGP 8.5.1+, latest Gradle, NDK r28+) Rebuild native dependencies and plugins Test thoroughly on Android 15 devices Run: adb shell getconf PAGE_SIZE to verify compliance 🎯 For React Native Developers: Most of our apps should be fine, but if you're using native modules or third-party libraries with .so files, now's the time to audit and update. Timeline: 📅 Nov 1, 2025: New apps must comply 📅 May 1, 2026: All app updates must comply Don't wait until the deadline - start checking your apps now. The Play Store won't accept non-compliant updates, and users on Android 15+ could experience crashes. Who else is already preparing for this change? Drop your thoughts below! 👇 #ReactNative #AndroidDevelopment #MobileDev #GooglePlay #TechUpdate #AppDevelopment
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🚨 Important Update for Android Developers 🚨 Google Play has announced a new requirement: 👉 From May 1, 2026, all apps targeting Android 15+ must support 16 KB memory page sizes. 📌 If your app doesn’t support this, you won’t be able to release updates after the deadline. This change mainly impacts apps with native libraries (.so files). Many popular dependencies still need to update, so it’s critical for developers to: ✅ Check your .aab builds with bundletool ✅ Update or replace libraries that don’t support 16 KB pages ✅ Stay ahead before your app release pipeline gets blocked This is a big shift, and many developers may not be aware yet. Time to prepare now. #AndroidDev #GooglePlay #AppDevelopment #MobileApps #ReactNative #Android15
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🚨 Android 15 changes the rules for app UI – and Android 16 will make it permanent. Starting with Android 15, apps run in edge-to-edge mode by default. You can still opt out for now, but this option will disappear in Android 16. This means: – Your status & navigation bars will overlay your app's UI. – Gesture navigation, 2-button, and 3-button layouts all need to look great. – Older devices need a little polish to keep their appearance aligned with the newest standard. 📱 Edge-to-edge is already the norm on iOS – and in a year, it will be unavoidable on Android too. The question is: will your app look sleek and native… or broken? 🔗 Read the article by 👨🏻💻 Albert W. and get your app ready: https://lnkd.in/giSVUUDj #AndroidDev #FlutterDev #MobileDevelopment #NavBar #EdgeToEdge
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When someone says an app is “native,” what does that actually mean? A native app is one that’s built specifically for a particular operating system, like iOS or Android. It’s written in the language that platform understands best (like Swift for iOS or Kotlin for Android). Why does that matter? Native apps run faster, feel smoother, and can take full advantage of device features like the camera, GPS, or push notifications. In short: native = optimized. If you’ve ever used an app that felt slow, buggy, or just “off,” there’s a good chance it wasn’t native. #AppDevelopment #NativeApps #MobileUX #iOSDev #AndroidDev #TechExplained #BuildBetterApps #MobileDevelopment
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Are you ready for the 16KB memory page update in Flutter apps? By November 1, 2025, Google Play will require this for all new and updated apps. This update is set to improve app performance and battery life. While pure Dart code is fine, native Android code in plugins needs attention. Here's what I'm doing: 1. Updating my toolchain to the latest versions. 2. Ensuring all plugins are 16KB-compatible. 3. Testing thoroughly on Android 15+ devices. This is a pivotal moment for developers. How are you tackling this change? Let's connect and share strategies! #TechTrends #FlutterDevelopers #AppInnovation
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I’ll eventually build native iOS and Android apps, but I also want the web version of my app to feel as close to native as possible. The challenge is that some small details on the web don’t fully match the native experience. Take a simple button, for example: in iOS, if you press down on a button but release your finger outside of it, the action is canceled. On the web, once you start pressing, the action always fires no matter where you release your touch, there’s no built-in way to cancel it. I worked on fixing this behavior for the web, and here’s the source code if you’d like to check it out: https://lnkd.in/d9rMMTM4
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