9分钟炸裂演示!PS5光追60帧《巫师4》实机曝光,2077的坑这次真填上了?
在于美国佛罗里达州奥兰多举行的Unreal Fest活动中,Epic Games正式发布了UE5.6的更新内容,并通过State of Unreal 2025,展示了多个使用UE5.6打造的游戏作品。
At the Unreal Fest event held in Orlando, Florida, USA, Epic Games officially announced the update content of UE5.6 and showcased multiple game works created with UE5.6 through State of Unreal 2025.
CD Projekt Red和Epic Games联合呈现了《巫师4》技术演示,展示了主角Ciri在野外和柯维尔王国村中的探索。
CD Projekt Red (CDPR) and Epic Games jointly presented the technical demo of The Witcher 4, showcasing protagonist Ciri's exploration in the wilderness and villages of the Kingdom of Kovir.
《巫师4》首次由前三部曲主角杰洛特的养女Ciri担任主角,这也意味着整个故事的叙述风格和玩家视角将会发生重大转变。今天,我将以《巫师4》为切入点,从公司基因、历史产品到玩法设计进行系统性剖析,结合最新技术动态与玩家反馈,呈现CD Projekt Red(CDPR)的创作哲学与行业启示。
The Witcher 4 marks the first time Ciri, the adoptive daughter of Geralt (protagonist of the first three trilogies), takes the lead role, indicating a major shift in the narrative style and player perspective. Today, using The Witcher 4 as a starting point, I will conduct a systematic analysis from the company's genetic makeup and historical products to gameplay design, integrating the latest technical developments and player feedback to present CDPR's creative philosophy and industry insights.
#01
JOYCE游戏运营
《巫师4》
次世代技术革命下的叙事革新
#01
JOYCE Game Operations
The Witcher 4
Narrative Innovation Under Next - Generation Technological Revolution
## 1.1 技术演示背后的底层逻辑
### 1.1 The Underlying Logic Behind the Technical Demo
2025年6月的虚幻引擎技术演示中,CDPR展示了《巫师4》基于UE5.6的三大核心突破:
In the Unreal Engine technical demo in June 2025, CDPR showcased three core breakthroughs of The Witcher 4 based on UE5.6:
- Nanite植被渲染:单棵树木的树叶细节可随视角距离智能简化,森林整体密度不降反增,实现“远观磅礴、近察细腻”的视觉效果。
- Nanite Vegetation Rendering: The leaf details of individual trees can be intelligently simplified based on viewing distance, while the overall forest density increases rather than decreases, achieving a visual effect of "majestic from afar, delicate up close".
- Mass大规模群体系统:港口市场场景中,数百名AI角色基于规则驱动的行为树自主互动,商贩叫卖、市民闲聊等细节均通过MetaHuman框架实时生成。
- Mass Crowd System: In the port market scene, hundreds of AI characters autonomously interact based on rule - driven behavior trees, with details such as vendors' cries and citizens' chatter generated in real time through the MetaHuman framework.
- ML Deformer肌肉变形:希里与坐骑凯尔比的互动动画中,角色肌肉收缩、布料褶皱等物理效果由机器学习模型驱动,使战斗动作与环境交互更具真实感。
- ML Deformer Muscle Simulation: In the interaction animations between Ciri and her mount Kelpie, physical effects such as muscle contraction and cloth wrinkles are driven by machine learning models, making combat movements and environmental interactions more realistic.
这些技术突破不仅是画面升级,更是对开放世界交互逻辑的重构。
These technical breakthroughs are not just visual upgrades but a reconstruction of open - world interaction logic.
例如,希里追踪怪物契约时,环境叙事系统会动态调整NPC行为模式——商队可能因天气滞留,强盗则会占据废弃哨塔设伏。
For example, when Ciri tracks a monster contract, the environmental narrative system dynamically adjusts NPC behavior patterns—caravans may be stranded due to weather, while bandits occupy abandoned watchtowers to set ambushes.
这种“动态叙事”模式将玩家选择的影响从剧情层面延伸至玩法层面,形成选择-反馈-再选择的闭环。
This "dynamic narrative" model extends the impact of player choices from the plot level to the gameplay level, forming a closed loop of choice - feedback - rechoice.
## 1.2 希里:从配角到主角的蜕变
### 1.2 Ciri: The Transformation from Supporting Role to Protagonist
希里的战斗风格与杰洛特形成鲜明对比:杰洛特的剑术强调力量与厚重感,而希里的动作如流水般灵动,融合了猎魔人的战斗技巧与上古之血的魔法能力。这种差异不仅体现在操作体验上,更通过叙事设计传递角色性格——希里的战斗节奏更强调“生存智慧”,例如她在预告片中通过空翻躲避攻击并反击的设计,暗示其在多元世界中的适应能力。
Ciri's combat style contrasts sharply with Geralt's: while Geralt's swordsmanship emphasizes power and heaviness, Ciri's movements are as agile as flowing water, integrating witcher combat skills with the magical abilities of the Elder Blood. This difference is reflected not only in the operational experience but also conveys the character's personality through narrative design—Ciri's combat rhythm emphasizes "survival wisdom". For example, her design of somersaulting to dodge and counterattack in the trailer implies her adaptability in diverse worlds.
CDPR通过“慢热叙事”强化角色深度,借鉴A24电影《女巫》《灯塔》的摄影技巧,以氛围与紧张感推动剧情发展。例如,希里在科维尔山脉的探索过程中,环境音效与光影变化会逐步揭示她的成长背景,使玩家在操作中自然代入角色心理。
CDPR enhances character depth through "slow - burn narrative", borrowing cinematography techniques from A24 films like The Witch and The Lighthouse, using atmosphere and tension to drive the plot. For instance, during Ciri's exploration of the Kovir Mountains, environmental sound effects and lighting changes gradually reveal her growth background, allowing players to naturally empathize with the character's psychology through gameplay.
#02
JOYCE游戏运营
CD Projekt Red
从波兰分销商到3A巨头的进化史
#02
JOYCE Game Operations
CD Projekt Red
The Evolution from a Polish Distributor to a 3A Giant
## 2.1 反传统的商业基因
### 2.1 Anti - Traditional Business DNA
CDPR的崛起始于对传统游戏商业模式的颠覆:
CDPR's rise began with the subversion of traditional gaming business models:
- 无DRM策略:从《巫师3》开始,CDPR放弃数字版权管理技术,允许玩家自由复制游戏。这种“信任玩家”的姿态不仅降低正版用户的使用门槛,更通过口碑传播吸引大量潜在用户。
- No DRM Strategy: Starting with The Witcher 3, CDPR abandoned digital rights management technology, allowing players to freely copy the game. This stance of "trusting players" not only lowers the barrier to entry for legitimate users but also attracts a large number of potential users through word - of - mouth.
- 免费DLC战略:《巫师3》推出16个免费DLC,包括新任务、角色外观等内容,直接提升游戏生命周期与玩家粘性。相比之下,同期《上古卷轴5》的DLC收入占比超过30%,而CDPR通过这种策略实现了更高的用户忠诚度。
- Free DLC Strategy: The Witcher 3 launched 16 free DLCs, including new quests and character appearances, directly extending the game's lifecycle and player stickiness. In contrast, during the same period, DLC revenue for The Elder Scrolls V: Skyrim accounted for over 30%, but CDPR achieved higher user loyalty through this strategy.
## 2.2 危机驱动的组织变革
### 2.2 Crisis - Driven Organizational Transformation
《赛博朋克2077》的初期失利(2020年发售时因优化问题引发差评)成为CDPR的转折点。公司进行了三大调整:
The initial failure of Cyberpunk 2077 (poor reviews due to optimization issues at launch in 2020) became a turning point for CDPR. The company implemented three major adjustments:
- 开发流程重构:引入敏捷开发方法,使用Miro工具进行全球团队协作。通过每九周一次的里程碑规划,协调27个团队的开发进度,将战略对齐时间从3天缩短至2小时。
- Development Process Reengineering: Introduced agile development methods and used Miro tools for global team collaboration. Through nine - week milestone planning, it coordinated the development progress of 27 teams, reducing strategic alignment time from 3 days to 2 hours.
- 团队结构优化:2023年裁员约100人(占团队9%),聚焦核心项目,同时建立“内容团队”负责制,每个团队专注特定场景与任务开发,提升效率。
- Team Structure Optimization: In 2023, approximately 100 employees (9% of the team) were laid off to focus on core projects. Meanwhile, a "content team" responsibility system was established, with each team specializing in specific scenario and task development to improve efficiency.
- 文化价值观强化:明确“玩家至上”原则,例如在《赛博朋克2077》后续更新中,投入超过200万小时修复Bug,并通过《往日之影》DLC重塑口碑。
- Cultural Value Strengthening: Clarified the "player - first" principle. For example, in subsequent updates to Cyberpunk 2077, over 2 million hours were invested in bug fixing, and reputation was rebuilt through the Phantom Liberty DLC.
#03
JOYCE游戏运营
历史产品
叙事驱动与玩法迭代的双重变奏
#03
JOYCE Game Operations
Historical Products
The Double Variation of Narrative - Driven and Gameplay Iteration
## 3.1 《巫师》系列:从文学改编到游戏叙事标杆
### 3.1 The Witcher Series: From Literary Adaptation to Gaming Narrative Benchmark
- 《巫师1》(2007):以波兰文化为切入点,通过非线性剧情与道德困境设计,建立“选择影响结局”的核心机制。尽管受限于技术,但其对原著精神的还原(如“青草试炼”的残酷性)为系列奠定基调。
- The Witcher (2007): Taking Polish culture as an entry point, it established the core mechanism of "choices affecting outcomes" through non - linear storytelling and moral dilemma design. Despite technical limitations, its还原 (reduction) of the original spirit (such as the brutality of the "Grass Trial") set the tone for the series.
- 《巫师2》(2011):创新性地设计两个完全不同的第二章,玩家选择直接影响后续剧情走向。这种“分支叙事”模式在当时的RPG中极为罕见,成为行业标杆。
- The Witcher 2 (2011): Innovatively designed two completely different second chapters, where player choices directly influenced the subsequent plot. This "branching narrative" model was extremely rare in RPGs at the time, becoming an industry benchmark.
- 《巫师3》(2015):开放世界与叙事深度的完美结合。通过“石之心”“血与酒”两个大型DLC,将角色塑造与世界观拓展提升至新高度。游戏发售后连续三年进入Steam年度畅销榜前十,累计销量超5000万份。
- The Witcher 3 (2015): A perfect combination of open world and narrative depth. Through two large DLCs, "Hearts of Stone" and "Blood and Wine", character development and worldbuilding were elevated to new heights. The game entered the top 10 of Steam's annual bestseller list for three consecutive years after release, with cumulative sales exceeding 50 million copies.
## 3.2 《赛博朋克2077》:技术野心与叙事实验的碰撞
### 3.2 Cyberpunk 2077: The Collision of Technical Ambition and Narrative Experiment
- 技术突破:夜之城的动态天气系统、实时光影效果在发售时达到行业顶尖水平,但主机版优化问题导致初期口碑崩塌。
- Technical Breakthroughs: The dynamic weather system and real - time lighting effects in Night City reached industry - leading levels at launch, but optimization issues on console versions caused initial reputation collapse.
- 叙事创新:通过“街头小子”“公司狗”“流浪者”三种出身选择,构建多维度的世界观认知。尽管主线剧情被批评过于线性,但其对赛博朋克文化的解构(如对“超梦”技术的伦理探讨)具有深刻社会意义。
- Narrative Innovation: Constructed multi - dimensional worldviews through three origin choices: "Street Kid", "Corporate Dog", and "Nomad". Although the main storyline was criticized for being too linear, its deconstruction of cyberpunk culture (such as ethical discussions on "Braindance" technology) holds profound social significance.
- 自我救赎:2023年推出的《往日之影》DLC重新赢回玩家信任。该DLC以“选择-后果”机制为核心,玩家决策可导致角色死亡或阵营覆灭,叙事复杂度超越前作。
- Self - Redemption: The Phantom Liberty DLC released in 2023 regained player trust. Centered on the "choice - consequence" mechanism, player decisions can lead to character deaths or faction collapses, with narrative complexity exceeding previous works.
#04
JOYCE游戏运营
玩法拆解
从机制到体验的深度剖析
#04
JOYCE Game Operations
Gameplay Analysis
In - Depth剖析 (Analysis) from Mechanics to Experience
## 4.1 动态开放世界:生态与叙事的共生
### 4.1 Dynamic Open World: The Symbiosis of Ecology and Narrative
- 环境交互:天气系统不仅影响视觉效果,更改变NPC行为模式。例如,暴风雪会导致商队滞留,玩家可选择护送或劫掠;暴雨天气会增强水系魔法效果,同时削弱火焰攻击。
- Environmental Interaction: The weather system not only affects visual effects but also alters NPC behavior patterns. For example, blizzards can strand caravans, allowing players to choose between escorting or raiding; heavy rain enhances water magic effects while weakening fire attacks.
- 怪物生态:每个怪物具有独特的栖息地与行为逻辑。例如,黯鬼(Bauk)会在夜间袭击村落,玩家需通过调查线索(如村民证词、怪物足迹)制定战术。
- Monster Ecology: Each monster has a unique habitat and behavioral logic. For instance, the Bauk attacks villages at night, requiring players to formulate tactics by investigating clues (such as villager testimonies and monster tracks).
## 4.2 战斗系统:灵动与策略的平衡
### 4.2 Combat System: Balance Between Agility and Strategy
希里的战斗体系包含三大核心机制:
Ciri's combat system incorporates three core mechanisms:
- 锁链魔法:可远程攻击并施加元素效果(如冰冻、燃烧),锁链长度与攻击范围随技能升级扩展。
- Chain Magic: Enables ranged attacks and applies elemental effects (such as freezing, burning), with chain length and attack range expanding as skills upgrade.
- 时空扭曲:消耗魔法值发动“闪回”技能,短暂暂停时间并进行多段连击,该技能冷却时间受装备与技能树影响。
- Chronomancy: Consumes mana to activate the "Flashback" skill, temporarily pausing time for multiple consecutive attacks. The skill cooldown is influenced by equipment and skill trees.
- 元素汲取:通过吸收环境中的水、火、电元素,强化法术伤害或恢复生命值,元素分布与场景动态相关(如靠近河流时水元素充沛)。
- Elemental Absorption: By absorbing water, fire, and electricity elements in the environment, it strengthens spell damage or restores health. Elemental distribution is dynamically related to the scene (e.g., abundant water elements near rivers).
## 4.3 叙事选择:从线性分支到网状结构
### 4.3 Narrative Choices: From Linear Branches to Network Structures
- 决策影响层级:玩家选择不仅影响剧情分支,还会改变希里的性格特质。例如,多次选择暴力解决问题会使希里更倾向于“狩魔猎人”的冷酷立场;若频繁帮助弱者,则会强化其“守护者”的人格特征。
- Decision Impact Hierarchy: Player choices not only affect plot branches but also change Ciri's personality traits. For example, repeatedly choosing violence to solve problems makes Ciri lean toward the cold - blooded stance of a "witcher", while frequently helping the weak reinforces her "protector" personality.
- 玩法反馈机制:部分选择会解锁专属技能或装备。例如,在某个任务中选择保护女巫,后续可获得“古代符文剑”,该武器对魔法生物造成额外伤害。
- Gameplay Feedback Mechanism: Some choices unlock exclusive skills or equipment. For instance, choosing to protect a witch in a quest can grant the "Ancient Rune Sword" later, which deals extra damage to magical creatures.
#05
JOYCE游戏运营
玩家视角
期待与审慎并存的行业镜像
#05
JOYCE Game Operations
Player Perspective
An Industry Mirror with Coexisting Expectations and Caution
## 5.1 技术演示的争议与信任重建
### 5.1 Controversy and Trust Rebuilding of the Technical Demo
2025年6月的技术演示引发玩家两极分化:
The technical demo in June 2025 sparked polarized reactions among players:
正面评价:“希里的肌肉变形效果太逼真了,感觉她真的在用力挥剑。”“港口的人群互动比《赛博朋克2077》进步太多,NPC会主动避开怪物攻击路径。”
Positive Feedback: "Ciri's muscle deformation effect is so realistic—it feels like she's really putting force into her sword swings." "The crowd interaction in the port is much more advanced than Cyberpunk 2077—NPCs actively avoid monster attack paths."
谨慎态度:“当年《赛博朋克2077》的演示也很惊艳,但实际表现……希望CDPR这次能兑现承诺。”“PS5稳定60帧?等发售了再看吧。”
Cautious Attitude: "The Cyberpunk 2077 demo was also amazing back then, but the actual performance... I hope CDPR can deliver this time." "60fps stable on PS5? We'll see when it launches."
这种争议折射出玩家对3A游戏宣发的普遍焦虑。CDPR通过“Relax”回应试图缓解担忧,但更需通过实际行动(如定期发布开发日志、开放试玩)重建信任。
This controversy reflects players' general anxiety about 3A game promotion. CDPR attempted to ease concerns through a "Relax" response, but more importantly, it needs to rebuild trust through practical actions (such as regularly releasing development logs and open betas).
## 5.2 社区反馈与开发迭代
### 5.2 Community Feedback and Development Iteration
CDPR的社区互动机制体现在两个层面:
CDPR's community interaction mechanisms are reflected in two aspects:
- 内部培训:为《巫师3》设计新任务“圣火下的阴影”,让新团队成员在实战中熟悉系列风格,同时收集玩家反馈用于《巫师4》开发。
- Internal Training: Designed a new quest, "Shadows Under the Sacred Fire", for The Witcher 3, allowing new team members to familiarize themselves with the series' style in practical combat while collecting player feedback for The Witcher 4 development.
- 玩家建议采纳:例如,玩家在论坛提出优化对话系统的建议(如隐藏条件选择、增加对话回溯功能),CDPR在开发中已考虑这些方案。
- Player Suggestion Adoption: For example, players proposed optimizing the dialogue system on forums (such as hidden condition choices and adding dialogue backtracking), which CDPR has considered in development.
#06
JOYCE游戏运营
行业启示
CDPR模式的可复制性探讨
#06
JOYCE Game Operations
Industry Insights
Exploring the Replicability of the CDPR Model
## 6.1 文化价值驱动的产品策略
### 6.1 Culture - Value - Driven Product Strategy
CDPR的成功源于对“第九艺术”的执着追求。从《巫师》系列对波兰文化的挖掘,到《赛博朋克2077》对科技伦理的探讨,其作品始终承载着社会批判与人文关怀。这种“内容优先”的策略在快餐化游戏市场中显得尤为珍贵。
CDPR's success stems from its persistent pursuit of the "ninth art". From the excavation of Polish culture in The Witcher series to the exploration of technological ethics in Cyberpunk 2077, its works always carry social critique and humanistic care. This "content - first" strategy is particularly precious in the fast - food gaming market.
## 6.2 技术与叙事的协同进化
### 6.2 Collaborative Evolution of Technology and Narrative
CDPR的技术投入始终服务于叙事目标。例如,《巫师4》的动态光照系统不仅提升画质,更通过光影变化暗示剧情走向;AI行为树的升级使NPC反应更符合角色设定,增强沉浸感。
CDPR's technical investments always serve narrative goals. For example, the dynamic lighting system in The Witcher 4 not only improves image quality but also hints at plot directions through lighting changes; upgrades to AI behavior trees make NPC reactions more consistent with character settings, enhancing immersion.
## 6.3 危机管理与品牌韧性
### 6.3 Crisis Management and Brand Resilience
《赛博朋克2077》的教训表明,即使是顶级厂商也可能遭遇滑铁卢。CDPR的应对策略(持续更新、诚恳沟通、质量优先)为行业提供了范本。2023年,《赛博朋克2077》玩家好评率从初期的63%回升至85%,证明了“知错能改”的重要性。
The lessons from Cyberpunk 2077 show that even top manufacturers can face failure. CDPR's response strategies (continuous updates, honest communication, quality priority) provide a model for the industry. In 2023, the positive review rate for Cyberpunk 2077 rebounded from an initial 63% to 85%, proving the importance of "correcting mistakes".
《巫师4》的开发历程不仅是技术的迭代,更是CDPR对游戏本质的重新思考。
The development journey of The Witcher 4 is not just a technical iteration but also CDPR's rethinking of the essence of gaming.
从希里的战斗风格到动态开放世界,从敏捷开发流程到社区互动机制,每一个细节都体现着这家波兰工作室的匠心与勇气。
From Ciri's combat style to the dynamic open world, from agile development processes to community interaction mechanisms, every detail reflects the craftsmanship and courage of this Polish studio.
在“演示即营销”的行业现状下,CDPR能否兑现技术承诺,将决定《巫师4》是又一个里程碑,还是另一场“赛博朋克式”的过山车。
In the current industry landscape where "demos are marketing", whether CDPR can deliver on its technical promises will determine if The Witcher 4 becomes another milestone or another "cyberpunk - style" roller coaster.
作为观察者,我们既要为其创新喝彩,也要保持理性审视——毕竟,真正的好游戏,永远在玩家的体验中诞生。
As observers, we should both applaud its innovation and maintain rational scrutiny—after all, truly great games are always born from player experiences.