Builder Design Pattern

Builder Design Pattern

The Builder Design Pattern is a creational design pattern used to construct complex objects step-by-step. It separates the construction of a complex object from its representation, allowing the same construction process to create different representations.


🔧 Definition

Builder Pattern allows you to create different types and representations of an object using the same construction code.


🧱 When to Use It

Use the Builder Pattern when:

  1. You want to construct a complex object step by step.

  2. You want to create different representations of an object using the same building process.

  3. The construction process must allow different representations or configurations.


🏗️ Structure

1. Product

  • The complex object under construction.

2. Builder (Abstract)

  • Specifies an abstract interface for creating parts of a object.

3. ConcreteBuilder

  • Implements the interface.

  • Keeps track of the product being built.

  • Provides an interface to retrieve the final product.

4. Director

  • Constructs an object using the interface.

  • Orchestrates the building steps.

5. Client

  • Configures the builder and director and retrieves the final product.


🔁 UML Diagram

🧑‍💻 Code Example (Java-like Pseudocode)

Step 1: Product

Step 2: Builder

Step 3: Concrete Builder

Step 4: Director

Step 5: Client

✅ Benefits

  • Constructs complex objects step-by-step.

  • Code is more readable and flexible.

  • Different representations of a product can be created.


❌ Drawbacks

  • Requires creating many classes.

  • Might be overkill for simple objects.


🧩 Real-World Examples

  • StringBuilder in Java/C#

  • Builder in Lombok (Java) for constructing POJOs.

  • Document builders like HTML/XML builders.

  • UI builders in game engines and mobile apps.


🆚 Builder vs Factory

For more info https://www.geeksforgeeks.org/system-design/builder-design-pattern/

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