Considerations for utilizing VR in a professional context - part 2 of 3
Hope some of you found my Part 1 of this small series on considerations for utilizing VR helpful in one or more ways. Thanks to all who read it, and a special thanks to those who liked it and posted a comment. As I see and hear more and more interest in using VR for business challenges the need for some guidance on what to think about when figuring out how to maximize the value could be of use. So lets continue the conversation.
You might have seen the post "Tips for creating the best VR training". If not, highly recommended when you have figured out what you want to do and especially when you came to the conclusion you want to use 360video.
As promised hereby Part 2 which the second an last batch of characteristics and limitations for context and delivery.
- Context: is it dangerous, hard to get to, hard to simulate in real life, high on human interaction, lots of people, need for completion (compliance), planning/rostering of (operational) people
- Delivery: individual, smaller groups, larger groups, on site, off site, flexible in use, availability of hardware, ease of use, time to market, performance data reporting, budget.
So without further ado hereby the last batch of questions/points to think about when you consdering an application or you have an idea to use VR for your profession.
Context - close your eyes and paint the picture
The thing you have in mind will eventually take place somewhere. Your user will be put in some sort of other surrounding when putting on the goggles, be it a black universe, a real life evacuation scenario or in a DNA string. Next question is what happens there, what happens to the user, what can he or she infuence, is it necessary that the setting is (as) real life:
or purposely a (simple) animated reality:
All choices influence scalability, user experience, development time, flexibility, feeling of reality/immersiveness and so on, so here is something to take into consideration context wise:
Delivery - content delivery service
The last part is about the delivery of the experience to you user. Will it be for one, some or many. What are your user experiences so far with technology at large and VR more specifically. Where will your user should ideally experience what you have in mind. Will it be on site in a designated room/area or should it be flexible throughout your office/ the premise or available glocally?
As said: this is my first real attempt to put all of this in a matrix and therefore work in progress but would really appreciate any comments, suggestions to aid this attempt to shed some light in the choices to be made when thinking of applying VR in a professional context.
A big thank you to all I have met on this journey so far! Stay tuned for the final part with the total overview and hopefully new insights!