🔍 Deep Dive into Design Patterns: Creational, Structural, and Behavioral
Gang of Four Design Patterns

🔍 Deep Dive into Design Patterns: Creational, Structural, and Behavioral

In software engineering, writing code isn't merely about getting the job done—it's about crafting code that’s maintainable, extensible, and scalable. Design patterns are powerful tools for achieving this, providing proven solutions to common software design problems. Let's explore these patterns in-depth across three key categories: Creational, Structural, and Behavioral.


🏗️ Creational Design Patterns

Creational patterns address the complexities of object creation, providing flexible mechanisms for instantiating objects.

1. Factory Method

  • Purpose: Defines an interface for creating an object but lets subclasses alter the type of object to be created.

  • Usage: Ideal for decoupling the client from the specifics of instantiation.

  • Example: A logistics application creating different transportation methods (e.g., truck, ship).

2. Abstract Factory

  • Purpose: Provides an interface to create families of related or dependent objects without specifying their concrete classes.

  • Usage: Used to maintain consistency among related objects.

  • Example: GUI components that adapt to multiple operating systems.

3. Builder

  • Purpose: Separates the construction of complex objects from their representation, allowing the same construction process to create various representations.

  • Usage: Perfect for constructing complex objects step-by-step.

  • Example: Construction of meal sets in restaurant ordering applications.

4. Prototype

  • Purpose: Creates new objects by copying existing ones, known as prototypes.

  • Usage: Useful when object creation is resource-intensive.

  • Example: Cloning graphic objects in graphic editors.

5. Singleton

  • Purpose: Ensures a class has only one instance and provides a global access point.

  • Usage: Suitable for single-instance components like configuration managers.

  • Example: Logging, configuration management.


🛠️ Structural Design Patterns

Structural patterns ease the design by identifying simple ways to realize relationships among entities.

1. Adapter

  • Purpose: Allows incompatible interfaces to work together by converting the interface of one class into another expected by the clients.

  • Usage: Great for integrating legacy systems or third-party libraries.

  • Example: Converting data formats (XML to JSON).

2. Bridge

  • Purpose: Separates an abstraction from its implementation, allowing them to vary independently.

  • Usage: Useful to avoid the exponential growth of class hierarchies.

  • Example: Platform-independent UI frameworks.

3. Composite

  • Purpose: Treats individual objects and compositions uniformly.

  • Usage: Applicable to structures representing part-whole hierarchies.

  • Example: File system structures, menu systems in user interfaces.

4. Decorator

  • Purpose: Dynamically attaches additional responsibilities to an object.

  • Usage: Great for adding functionalities to objects without altering their structure.

  • Example: GUI components with added features (e.g., scrollbars on text views).

5. Facade

  • Purpose: Provides a simplified interface to a complex subsystem.

  • Usage: Ideal to simplify complex libraries or APIs.

  • Example: API gateways simplify interactions with complex back-end services.

6. Flyweight

  • Purpose: Reduces memory usage by sharing common state among multiple objects.

  • Usage: Best for managing memory-intensive applications.

  • Example: Character objects in a word processor.

7. Proxy

  • Purpose: Provides a placeholder for another object to control access.

  • Usage: Useful for lazy initialization, access control, logging, etc.

  • Example: Caching proxy for expensive database queries.


🚦 Behavioral Design Patterns

Behavioral patterns handle effective communication and assignment of responsibilities between objects.

1. Chain of Responsibility

  • Purpose: Passes a request along a chain of handlers.

  • Usage: Useful for creating dynamic chains of responsibility.

  • Example: Approval processes in workflow management systems.

2. Command

  • Purpose: Turns requests into stand-alone objects that contain all the information about the request.

  • Usage: Ideal for implementing undo operations, scheduling tasks.

  • Example: Text editors (undo, redo commands).

3. Iterator

  • Purpose: Provides a way to access elements of a collection without exposing its underlying representation.

  • Usage: Facilitates traversal of complex data structures.

  • Example: Database cursors, container classes.

4. Mediator

  • Purpose: Reduces chaotic dependencies between objects by forcing communication via a mediator object.

  • Usage: Ideal for complex interaction scenarios.

  • Example: Chat applications manage complex user interactions.

5. Memento

  • Purpose: Captures and restores the internal state of an object.

  • Usage: Enables undo functionalities.

  • Example: Editor applications with undo operations.

6. Observer

  • Purpose: Establishes a subscription mechanism to notify objects about state changes.

  • Usage: Suitable for implementing distributed event-handling systems.

  • Example: Notification systems, event-driven architectures.

7. State

  • Purpose: Alter object behavior when its internal state changes.

  • Usage: Ideal for state-dependent behaviors.

  • Example: Media players (play, pause, stop).

8. Strategy

  • Purpose: Defines a family of algorithms and makes them interchangeable.

  • Usage: Perfect for swapping algorithms at runtime.

  • Example: Sorting algorithms within an application.

9. Template Method

  • Purpose: Defines the algorithm skeleton in a superclass and lets subclasses override specific steps.

  • Usage: Suitable for creating frameworks where subclasses fill in specific details.

  • Example: Database query frameworks.

10. Visitor

  • Purpose: Separates algorithms from the objects they operate on.

  • Usage: Great for operations performed across different objects.

  • Example: Document exporting to various formats.


#DesignPatterns #SoftwareDevelopment #CleanCode #BestPractices #SoftwareEngineering #Architecture

Andras Fejes

Senior Software Development Engineer at LivePerson | Full Stack Engineer | Backend Specialist | Java, JEE, Spring, Quarkus

1mo

Thanks for sharing, Jether

🚀 Maxim Varban

Senior Software QA Engineer | 6+ years | Java | Selenium | Docker | Kubernetes

1mo

Design patterns are timeless tools — but applying them with intention is what really matters. Do you have a favorite pattern you find yourself reaching for again and again?

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