Low-level language? Depends on who you ask!
As with many topics that are fundamentally philosophical in nature, the first step is to define our terms and their semantics.
As a starting point, this working definition seems reasonable:
A low-level language is one that provides minimal or no abstraction from a computer’s instruction set architecture (ISA). It typically allows direct manipulation of hardware resources such as memory addresses, CPU registers, and processor instructions, with a strong correspondence between the code and the resulting machine instructions.
Outside of assembly language, very few languages are focused solely on these goals.
Strictly speaking, true low-level languages are rare.
What we often refer to as low-level languages are, in practice, ones that expose both high-level and low-level abstractions.
Such languages introduce higher-level constructs, yet still allow developers to operate close to the metal - preserving, to some extent, the original goals of low-level control.
A brief return to C
Which brings us to C - a language whose history is deeply intertwined with the development of Unix, originally written in PDP-7 assembly.
C represents the culmination of Ken Thompson’s early experiments, starting with the B language (described as “BCPL semantics with a lot of SMALGOL syntax”), which evolved into New B and ultimately became C in 1972.
The design goals of C were clear: retain the ability to interact with low-level abstractions, while offering what assembly could not - structured control flow, richer data structuring facilities, greater readability, and expressiveness.
To quote Bjarne Stroustrup , much like C++, C "was driven by engineering, not by philosophy."
A language for engineers, by engineers - and yet one that drew inspiration from many of the foundational works of the 1960s. (There’s even a traceable ALGOL heritage in C.)
In a remarkable leap forward, Version 4 of Unix, released in November 1973, saw its kernel extensively reimplemented in C - a milestone that cemented the language’s place in computing history.
It’s often forgotten that long before C was standardized by ANSI in 1989 and ISO in 1990, it had already undergone significant evolution.
The 1978 K&R edition captured much of this, but those encountering John Lions’ classic A Commentary on the Sixth Edition UNIX Operating System are often surprised by syntax and idioms that now feel unfamiliar or even archaic.
So, is C still low-level?
Let’s return to our main thread: C and its "low-level" nature.
The ability to manipulate low-level constructs is certainly still there - particularly in terms of memory and pointers.
But as for CPU registers, compilers have long since ceased honoring explicit control unless they choose to, and the register keyword is now deprecated.
And when it comes to influencing the machine code output - once critical in an era when compilers needed help optimizing - this level of control has largely disappeared. Modern compilers are far more capable, and micro-optimizations often lead to unpredictable results across different architectures.
Yes, C still allows manipulation of both high- and low-level abstractions, but when it comes to truly low-level capabilities today, it’s mostly about memory access.
CPU-level behavior - once deterministic and cycle-precise - is now governed by out-of-order execution, speculative branching, deep pipelines, and other microarchitectural complexities well beyond the programmer's direct control.
Even on the data side, C provides no built-in mechanisms for controlling modern cache behavior - a critical factor in today’s performance landscape.
In conclusion
To me, the label low-level language has always been a convenient shorthand - used loosely to describe a language that provides access to both high-level and low-level abstractions.
But in reality, the scope of what we can genuinely control from the source code at the hardware level is now quite limited.
And honestly? That’s not necessarily a bad thing.
Founder & Manager of Atopos (MoCap & 3D CGI)
3moLet's talk a bit about abstraction.
Software Performance Engineer
3moRelated article from David Chisnall from 2018: https://queue.acm.org/detail.cfm?id=3212479
Head Of R&D Architecture AstraZeneca
3moHere is my view on increasing abstraction and where we are today
Founder & Manager of Atopos (MoCap & 3D CGI)
3moTo continue on these 'low-level' topics...
Technology Leader |CTO Healthcare startups | C++/Networks l Cyber Securityl Enterprise Architecture
3moC (and c++) are low level langs. Very simple - they offer programming constructs and idioms to directly interface into the hardware. We know one can embed ASM code as part of C program when there is a requirement say to interface into memory registers directly. Let's not split hairs folks, its as simple as that :-)