From party games to powerful tech, there’s something for everyone in this month’s newsletter. Party Versus is now free on the Meta Horizon Store, and Among Us 3D fans can enter a Vigilante photo contest for a chance to win exclusive cosmetics. Nintendo Switch 2 restocks are rolling in, Xbox just revealed its first handheld, and Game Pass is loaded with new titles. We’re also spotlighting how VR boosts student engagement, how game design teaches STEAM skills, and what 50 days of indie dev really looks like. Read on for the latest in games, education, and development.
- Game Design Is the Best Way to Teach STEAM Skills. Game design isn’t just coding; it’s a powerful educational tool for all disciplines across the STEAM spectrum. Learn how game-based learning is benefiting education.
- Games for Change 2025 Awards Winners Unveiled. There were 800 submissions from across 55 countries for the Games for Change Awards 2025, and the 19 winners were recently announced. See which games were recognized for their impact on important topics like mental health, accessibility, environmental action, and innovation.
- Virtual Reality Improves Student Engagement. After conducting a 15-week study, researchers have observed that virtual reality is boosting student engagement and social presence. Students who participated in VR activities for less than 45 minutes experienced improved learning, competence, and enjoyment in class.
- Turning Impossible Into Reality. We have a new corporate overview video! Whether you're a potential client, creative partner, aspiring developer, or just a fan, learn how we combine storytelling, technology, and design to deliver transformative experiences worldwide.
- Meet Advanced Engineering Manager Jess. Jess shares advice, game recommendations, and more in our latest Employee Spotlight.
- What We Learned | Out of Scale: A Kurzgesagt Adventure. In this new series, we dive into the details of a specific game and explore everything from working with the client successfully, what went well, and continuous improvements for future work. This time, read what we learned about working on Out of Scale: A Kurzgesagt Adventure.