Pixel P&L: India's 12M Concert Job Boom, Roblox Revenue Surge, Switch 2 Success

Pixel P&L: India's 12M Concert Job Boom, Roblox Revenue Surge, Switch 2 Success

Welcome to another Pixel P&L edition. This issue takes 6 minutes to read. If you only have one, here are the 5 most important things:

  • India's concert economy is projected to create 12 million jobs by 2032 as global acts expand beyond major metros.
  • Roblox revenue jumps 21% to $1.08 billion with viral games driving massive user growth across international markets.
  • Good Job Games, the Turkish mobile gaming company, raises $60 million Series A to scale Match Villains and build a generational entertainment brand.
  • Nintendo revenue more than doubled following the Switch 2's blockbuster launch with 5.82 million consoles sold in the first quarter alone.
  • China's gaming market hits a record $23.4 billion in first half revenue, with mobile gaming driving unprecedented growth.

Let's get into it.


India's Concert Economy Set to Create 12 Million Jobs

India's live music industry is transforming from niche entertainment into a major economic driver, with projections showing it could generate 12 million jobs by 2032 as global acts expand beyond major metros.

The sector's economic clout became evident when Coldplay's 2024 Ahmedabad concert added ₹641 crore to the local economy, including ₹72 crore in GST revenue. Each major concert now creates 15,000-20,000 temporary jobs, with 10-15% converting to permanent roles in technical fields.

Artists like Ed Sheeran, Dua Lipa, and Guns N' Roses are increasingly performing in tier-II cities including Guwahati, Jaipur, and Kochi, decentralizing opportunities beyond Mumbai and Delhi.

The industry is projected to reach ₹15,000 crore, driven by platforms like BookMyShow Live and social media-fueled demand. With Travis Scott and Enrique Iglesias among 2025's lineup, stakeholders see continued momentum transforming entertainment, tourism, and employment nationwide.


You're reading "Pixel P&L by AFK Gaming"

Want these daily in your email? Join free.


Roblox Revenue Jumps 21% as Viral Games Drive User Growth

Roblox reported second-quarter revenue of $1.08 billion, up 21% year-over-year, thanks to boosted user engagement across its platform. The gaming company's bookings surged 51% to $1.44 billion, while daily active users climbed 41% to 111.8 million.

The strength was broad-based across metrics, with hours engaged jumping 58% to 27.4 billion. "Our year-on-year growth reflects strategic investments in infrastructure and performance," said CEO David Baszucki, who is targeting 10% of the global gaming content market.

International markets showed particular momentum, with bookings growing 63% year-over-year outside the U.S. and Canada. Users aged 13 and older now represent 64% of total daily active users, up 54% from last year. Monthly unique payers increased 42% to 23.4 million, spending an average of $20.48.

Despite the growth, Roblox posted net losses of $278.4 million as infrastructure and safety expenses rose 25%. Separately, Chief Product Officer Manuel Bronstein announced his resignation effective September 30, citing personal interests and entrepreneurial opportunities.


⚡️Quick Bytes

Turkish Game Developer Good Job Games Raises $60 Million Series A

Good Job Games raised $60 million in Series A funding co-led by Menlo Ventures and Anthos Capital, bringing total investment to $83 million in six months. The Turkish mobile gaming company plans to scale its Match Villains puzzle game and build "a generational entertainment brand through timeless, socially-driven games."

Nintendo Revenue Doubles on Switch 2 Launch Success

Nintendo's quarterly revenue more than doubled to ¥572 billion ($3.8 billion) following the Switch 2's successful launch. The new console sold 5.82 million units in its first quarter, with launch title Mario Kart World moving 5.63 million copies. Nintendo called demand "beyond expectations" and is boosting production accordingly.

China's Gaming Revenue Hits Record $23.4 Billion in First Half

China's gaming market revenue rose 14% year-over-year to a record ¥168 billion ($23.4 billion) in the first half of 2025, according to China Daily. Chinese developers' overseas revenue grew 11% to $9.5 billion, with the U.S. representing nearly 32% of international sales. Mobile gaming drove growth, rising 16.5% to $17.4 billion.


⚔️Side Quest


Article content
Credits: Gator Days

📺 Watch: TikTok marketing expert Abi Le Guilcher delivers essential advice for indie game developers navigating modern promotion. She champions authentic, personality-driven content over polished marketing, noting "less polished, more personal content" resonates with TikTok's 1.6 billion users. Packed with practical workflows and format tips for transforming horizontal gameplay into engaging vertical videos that actually get discovered.

🎮 Play: A masterful point-and-click adventure that earns comparisons to Sierra and LucasArts classics. The Drifter delivers a gripping storyline with mature themes, fantastic writing, and phenomenal pixel art animation. Puzzles hit the perfect difficulty sweet spot over 6-9 hours of gameplay. At INR 880 ($15), it is an absolute steal that surprises with its fresh, emotional storytelling.

📚 Read: A provocative takedown of gaming's obsession with corporate scale. Former Nexon CEO Owen Mahoney argues that bigger isn't better in creative industries, using insider examples to show how bloated publishers suffocate innovation. As he puts it, "The rules get rewritten during technological upheaval, and legacy scale becomes a liability, not a strength."


💡Did You Know

Your 35-year-old Super Nintendo console is actually running slightly faster today than when it was new! The culprit is aging ceramic resonators in the Sony SPC700 audio processing unit, which should run at 32,000 Hz but can drift higher over time. The fastest recorded console now runs at 32,182 Hz. A tiny difference that's imperceptible to human players but significant enough for tool-assisted speedrunners.

This microscopic timing shift affects frame-perfect inputs in TAS runs, prompting emulators to adjust their standard rate to 32,040 Hz. Remarkably, you can temporarily alter your console's speed by freezing it overnight, though that's hardly recommended for your vintage gaming treasure!


You're just read "Pixel P&L by AFK Gaming"

Was this forwarded to you? Sign up for free here. 

To view or add a comment, sign in

Explore topics