Precision Over Pressure: Crafting Software, Not Controlling Developers
However commonplace, the word “Sprint” is the wrong metaphor for software. It implies a race to a goalpost. One-and-done. Maximum speed.
But great software doesn’t work like that—and great teams don’t either.
Yes, there’s certainly value in short, focused effort. Jake Knapp’s 5-day Design Sprint is a useful lens for startups exploring ideas. But a short window isn't a foundation for all engineering goals.
We want a plan for continuous construction.
Real software has layers. Grain. Structure that can’t be arbitrarily punctured, split or rushed. Some aspects of software are atomic, they just don’t divide.
What elite software teams do—consciously or not—is work in Cycles.
Repeating, structured, self-correcting phases.
For our purposes we'll call them Design, Develop, Debug and Deploy.
Just like professional athletes, software teams need rhythm, not rush. Cycles train the body of work, and they train the team, too.
The software cycle moves through four repeating phases:
Design: Ideas are shaped into clear, intentional structures.
Develop: The real build happens—deep, focused engineering.
Debug: Stability becomes the goal—fixes, triage, and hard choices.
Deploy: Controlled release—checklists, countdowns, no surprises.
Each phase has its own rhythm. Recognizing the current phase means knowing what to do—and just as importantly, what not to do.
The Power Of Repetition
Great coaches don’t drive athletes to exhaustion—they train them to master rhythm. Repetition is not a fallback, it’s the foundation.
Whether it’s Olympic sprinters, master musicians, or seasoned engineers, the path to excellence runs through cycles. Not one-time bursts, but deliberate phases repeated over and over until timing, technique, and trust become automatic.
A violinist doesn’t practice until they get it right —they practice until they can’t get it wrong. The same is true in great software teams. Experts don’t need to be told what to do; they instinctively move with the cycle. That rhythm is how complexity becomes manageable, how speed becomes sustainable, and how quality becomes second nature.
When managers try to “drive” developers—pushing progress through force or ceremony—they’re working against the grain. When they learn to read the cycle, they get out of the way. Momentum takes over.
You don’t need to manage developers.
You need to manage the cycle. That's what makes some groups take off and —Go Beyond.
Humane computing enthusiast before it was cool
5moAlways enjoy your perspective, Jesse. Keep up the great work!