Personal Information
Organization / Workplace
Pisa Area, Italy Italy
Occupation
User Behavior and Engagement designer
Website
www.gameifications.com
About
Digital Gaming and Gamification Pioneer with +12 years. Leveraging the power of game thinking, he creates and projects extraordinary experiences with SUPER ENGAGEMENT in mind. He has served Electronic Arts, Digital Chocolate, Namco, Vivendi, G-Tech Group, English-Attack... helping worldwide public institutions and private companies to achieve successful metrics. He is also author of the book “Gamification – The Videogames in the Ordinary Life” and Scientific Director @ Master in Engagement Design at IED Milan. Lecturer and public speaker for top organizations and Universities around the Europe.
•Strong managerial experience, proven negotiation skills, wide technical background, product ...
Tags
gamification
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videogames
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fabio viola
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Presentations
(55)Likes
(60)From Videogames to Metaverses
Fabio Viola
•
3 years ago
Hero's journey campbell's monomyth powerpoint
shanovitz
•
11 years ago
Game Design Fundamentals Megadeck
Christina Wodtke
•
7 years ago
Co-Curation, Participation & Audience Engagement Techniques
Diana Marsh
•
12 years ago
Elearning and gamification
Centrical
•
9 years ago
Game Based Learning for Language Learners
Shelly Sanchez Terrell
•
9 years ago
Audience Development ed Engagement culturale e museale
Fabio Viola
•
9 years ago
Italytodo: La piattaforma di turismo culturale in Italia
Fabio Viola
•
9 years ago
10 Ways to Innovate the Retail Industry with Engagement and Gamification
Fabio Viola
•
9 years ago
TuoMuseo - Il Turismo e Beni Culturali diventano Smart
Fabio Viola
•
10 years ago
TuoMuseo: La Nuova Piattaforma del Patrimonio Culturale
Fabio Viola
•
10 years ago
The Museum Visitor of 2017: The Impact of the Internet Age on Labels, Exhibit Design and Digital Media
Dana Allen-Greil
•
16 years ago
Playable City - Come i videogiochi salveranno le nostre città?
Fabio Viola
•
11 years ago
Gamification loyalty-manifesto
Fabio Viola
•
12 years ago
Loyalty 3.0 the gamificationrevolution
Fabio Viola
•
12 years ago
Dai Videogames alla Gamification: Una proposta di Framework operativo
Fabio Viola
•
12 years ago
Taptica facts and figures january
GAMESbrief
•
12 years ago
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre
Flurry, Inc.
•
13 years ago
Gamification: Design for Pleasure
Fabio Viola
•
13 years ago
Game Thinking - The Business of Gaming (Gamification)
Stephen Gay
•
14 years ago
Rules of Engagement: How Gamification is Changing the World
Margaret Wallace
•
13 years ago
Brand New Game on gamification
Bart Hufen
•
14 years ago
The Steps to Monumental: Building an iPhone Game for Health
Bill Sabram
•
14 years ago
Guida alla gamification
Fabio Viola
•
14 years ago
Gamification in Enterprise Technology
Work.com - A Salesforce Company
•
14 years ago
Saatchi S Gamification Study
Saatchi & Saatchi S
•
14 years ago
Meaningful Play. Getting »Gamification« Right.
Sebastian Deterding
•
14 years ago
Gamification
Sylvain Cottong
•
14 years ago
Tbe gamification summit 2011 M2 Research presentation
M2 Research
•
14 years ago
Engagement through Gamification
chrismcclelland
•
15 years ago
Personal Information
Organization / Workplace
Pisa Area, Italy Italy
Occupation
User Behavior and Engagement designer
Website
www.gameifications.com
About
Digital Gaming and Gamification Pioneer with +12 years. Leveraging the power of game thinking, he creates and projects extraordinary experiences with SUPER ENGAGEMENT in mind. He has served Electronic Arts, Digital Chocolate, Namco, Vivendi, G-Tech Group, English-Attack... helping worldwide public institutions and private companies to achieve successful metrics. He is also author of the book “Gamification – The Videogames in the Ordinary Life” and Scientific Director @ Master in Engagement Design at IED Milan. Lecturer and public speaker for top organizations and Universities around the Europe.
•Strong managerial experience, proven negotiation skills, wide technical background, product ...
Tags
gamification
engagement
game design
videogames
videogiochi
fabio viola
innovazione
loyalty
digital
video games
musei
digital heritage
travel and tourism
italia
smart city
education
tourism
scuola
museum
città intelligente
art
game mechanics
innovation
gameification
turismo
cultura
neuroscience
iphone
learning
playable city
future
virtual goods
marketing
neuromarketing
heritage
enterprise
sales
edugames
psicologia
archeologia
patrimonio culturale
behavior
playfull
formazione
technology
frequent flyer programs
cryptocurrency
nft
fidelizzazione
gamification designer
gaming
design
culture
facebook
mobile gaming
case history
user experience
museums
funware
e-commerce
school
classroom
retail
ecommerce
italian videogames market
serious games
conversion rate
fidelity
interaction designer
user experience design
business model
parenttoolbox
social networks
freemium
app stores
mobile
entertainment
social games
metrics
foursquare
facbook
badge
viral loop
leaderboard
top 10 console games
online gaming
smart tv games
games for change
cloud
playful
pointsification
human behavior
interactive design
salesforce
banca
motivation
teaching
education and training
universita
digital marketing
augmented reality
virtual
city
urban
customer experience
consumer
design thinking
biblioteca
festival
teatro
audience
students
student
game
library
exhibit
employee engagement
games
gambling
painting
economy
revenue
start up
social sciences
loyalty program
resilienza
ambiente
archeology
retention
siti archeologici
biblioteche
liceo
università
narrative
transmedia
storytelling
the walking dead
tuomuseo.it
social museum
partecipatory museum
tuomuseo
beni culturali
retail. fashion
luxury
roi
finanza
dipendenti
hr
finance
hotel
See more