Personal Information
Organization / Workplace
Aldershot United Kingdom
Occupation
Evangelist
Industry
Telecom / Mobile
Website
blog.everyplay.com
About
Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has had many years of experience with online, mobile and console social games and is an outspoken speaker at games conferences including GDC, Casual Connect, Game Connection and Develop on Freemium Design and Monetisation. He has also guest lectured on Social Freemium Games Design at UCA Farnham, NFTS and University Campus Suffolk.
Tags
design
games
freemium
social
game
mobile
everyplay
applifier
unity3d
unity
discovery
monetisation
iap
sharing
revenue
retention
marrketing
tips
social freemium game design business model
social game discovery promotion marketing
game design social freemium business models premiu
papaya
consumable
pricing
durable
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zombies
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Presentations
(13)Likes
(4)Observational (Social) Learning Theory
wcfujita
•
16 years ago
De Bono Six Thinking Hats Summary Anne Egros
Zest and Zen: International Business Coaching and Consulting.
•
16 years ago
GDC Mobile Social Freemium Games
Oscar Clark
•
13 years ago
Casual Game Design: Designing Play for the Gamer in All of Us
Greg Trefry
•
15 years ago
Personal Information
Organization / Workplace
Aldershot United Kingdom
Occupation
Evangelist
Industry
Telecom / Mobile
Website
blog.everyplay.com
About
Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has had many years of experience with online, mobile and console social games and is an outspoken speaker at games conferences including GDC, Casual Connect, Game Connection and Develop on Freemium Design and Monetisation. He has also guest lectured on Social Freemium Games Design at UCA Farnham, NFTS and University Campus Suffolk.
Tags
design
games
freemium
social
game
mobile
everyplay
applifier
unity3d
unity
discovery
monetisation
iap
sharing
revenue
retention
marrketing
tips
social freemium game design business model
social game discovery promotion marketing
game design social freemium business models premiu
papaya
consumable
pricing
durable
persona
zombies
play
engagement
lifecycle
virality
impact
See more