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Presentations
(54)Likes
(6)[NDC2017] 딥러닝으로 게임 콘텐츠 제작하기 - VAE를 이용한 콘텐츠 생성 기법 연구 사례
Hwanhee Kim
•
8 years ago
NDC 2015. 한 그루 한 그루 심지 않아도 돼요. 생태학에 기반한 [야생의 땅: 듀랑고]의 절차적 생성 생태계
Imseong Kang
•
10 years ago
진선웅 유저수만큼다양한섬을만들자 공개용
Sunwung Jin
•
11 years ago
NDC 2015 박주은,최재혁 물리기반렌더링 지난1년간의 경험
Jooeun Park
•
10 years ago
2014-15 Intermediate C++ Study #6
Chris Ohk
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11 years ago
Game system design using Table
David Byun
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11 years ago
Personal Information
Organization / Workplace
Seongnam-si
Occupation
Engine Engineer
Industry
Technology / Software / Internet
Tags
c++
c++ programming
reinforcement learning
c++11
modern c++
deep reinforcement learning
c++ korea
c++14
rust
rl
hearthstone
effective modern c++
data structure
programming
graduate school
github
git
c++17
developer
ddpg
momenti
a tour of rust
seminar
study
ndc
9xd
open source
githb
student
rendering
computer graphics
cg
ndc2018
fluid
programming language
game programming
게임 프로그래밍
melting pot
microsoft
space complexity
time complexity
polynomial
kmp algorithm
array
matrix
테크데이즈 코리아 2015
techdays korea 2015
모던 c++
visual stuido
migration
self-regard
ngữ
r2d2
ağaç
actor-critic
genetic programming
evolutionary algorithm
problem solving
competitive programming
algorithms
simulator
cpp
python
university
time management
communication
collaboration
infcon
cross platform
engine development
inflearn
rust language
dignity
cubbyflow
project management
development
newbie
dimigo
kdmhs
gdg campus korea
game programmer
junior developer
c++20
pytorch
gdg
gdg gwangju
devfest
policy gradient
trpo
trust region policy optimization
deeprl
ppo
agent57
See more