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What Factors Impact Visitors’ Intentions to Use Location-Based AR Games? An Empirical Study from Chinese Cultural Heritage Sites. (2023). Pan, Younghwan ; Guo, Jiahui.
In: Sustainability.
RePEc:gam:jsusta:v:15:y:2023:i:19:p:14328-:d:1249921.

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  3. The Collaborative Interaction with Pokémon-Go Robot uses Augmented Reality technology for Increasing the Intentions of Patronizing Hospitality. (2024). Wang, Jian-Hong ; Tai, Hsing-Wei ; Zhang, Jie.
    In: Information Systems Frontiers.
    RePEc:spr:infosf:v:26:y:2024:i:1:d:10.1007_s10796-021-10200-1.

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  4. Factors Affecting Cultural Transmission in Museum Tourism: An Empirical Study with Mediation Analysis. (2024). Chen, Jiyun.
    In: SAGE Open.
    RePEc:sae:sagope:v:14:y:2024:i:3:p:21582440241273868.

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  5. Beyond virtual boundaries: the intersection of the metaverse technologies, tourism, and lifelong learning in China’s digital discourse. (2024). Wu, Runhan ; Gholizadeh, Ali ; Zhou, Rongting ; Zhai, Xuesong ; Saneinia, Saba ; Zhu, Senliang.
    In: Palgrave Communications.
    RePEc:pal:palcom:v:11:y:2024:i:1:d:10.1057_s41599-024-03624-y.

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  6. What Influences Users’ Continuous Behavioral Intention in Cultural Heritage Virtual Tourism: Integrating Experience Economy Theory and Stimulus–Organism–Response (SOR) Model. (2024). Xu, Huayuan ; Zhang, Zhong ; Jiang, Shan ; Pan, Younghwan.
    In: Sustainability.
    RePEc:gam:jsusta:v:16:y:2024:i:23:p:10231-:d:1527165.

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  7. Envisaging AR travel revolution for visiting heritage sites: A mixed-method approach. (2024). Daim, Tugrul ; Singh, Pratibha ; Sharma, Mahak.
    In: Technology in Society.
    RePEc:eee:teinso:v:76:y:2024:i:c:s0160791x23002440.

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  8. Virtual reality-based product displays to inspire consumers’ purchase intentions: An experimental study. (2024). Ishaq, Muhammad Ishtiaq ; Wasim, Manahil ; Raza, Ali.
    In: Journal of Business Research.
    RePEc:eee:jbrese:v:175:y:2024:i:c:s0148296324000444.

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  9. Collaboration of SME and Village Tourism to Achieve Sustainable Tourism: Role of Authenticity and Moderation. (2024). Winda, Ni Kadek.
    In: International Journal of Research and Scientific Innovation.
    RePEc:bjc:journl:v:11:y:2024:i:7:p:976-984.

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  10. Exploring the antecedents of customers’ willingness to use service robots in restaurants. (2023). Molinillo, Sebastian ; Anaya-Sanchez, Rafael ; Rejon-Guardia, Francisco.
    In: Service Business.
    RePEc:spr:svcbiz:v:17:y:2023:i:1:d:10.1007_s11628-022-00509-5.

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  11. Two decades of DeLone and Mclean IS success model: a scientometrics analysis. (2023). Sivakumar, V J ; Pushparaj, Nancyprabha ; Natarajan, Manoraj ; Bhuvaneskumar, A.
    In: Quality & Quantity: International Journal of Methodology.
    RePEc:spr:qualqt:v:57:y:2023:i:3:d:10.1007_s11135-022-01464-z.

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  12. Authenticity in Objects and Activities: Determinants of Satisfaction with Virtual Reality Experiences of Heritage and Non-Heritage Tourism Sites. (2023). Nam, Kichan ; Baker, Jeff ; Dutt, Christopher S.
    In: Information Systems Frontiers.
    RePEc:spr:infosf:v:25:y:2023:i:3:d:10.1007_s10796-022-10286-1.

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  13. Modeling users’ acceptance of mobile social commerce: the case of ‘Instagram checkout’. (2023). Saprikis, Vaggelis ; Avlogiaris, Giorgos.
    In: Electronic Commerce Research.
    RePEc:spr:elcore:v:23:y:2023:i:1:d:10.1007_s10660-021-09499-4.

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  14. A Hybrid Quantified SWOT Analysis to Label the Competitive Positioning for Theme Parks: A Case Study of Taiwan. (2023). Lin, Tien-Yu.
    In: SAGE Open.
    RePEc:sae:sagope:v:13:y:2023:i:4:p:21582440231218270.

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  15. A Systematic Literature Review of Virtual Technology in Hospitality and Tourism (2013€“2022). (2023). Wu, Xiaohong ; Chen, Junwei ; Ka, Ivan.
    In: SAGE Open.
    RePEc:sae:sagope:v:13:y:2023:i:3:p:21582440231193297.

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  16. Can Trust Bring Satisfaction to the Festival Under Pandemic?. (2023). Li, XI ; Liu, Jiamin ; Leou, Eusebio Chiahsin ; Chen, Chaozhan.
    In: SAGE Open.
    RePEc:sae:sagope:v:13:y:2023:i:1:p:21582440221147248.

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  17. Determining the Key Drivers for the Acceptance and Usage of AR and VR in Cultural Heritage Monuments. (2023). Wen, Xinlu ; Shen, Shiwei ; Sotiriadis, Marios.
    In: Sustainability.
    RePEc:gam:jsusta:v:15:y:2023:i:5:p:4146-:d:1079648.

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  18. Urban–Rural Integration Empowers High-Quality Development of Tourism Economy: Mechanism and Empirical Evidence. (2023). Liu, Ying ; Zhu, Yaling ; Wang, Ruigong ; Gao, LI ; He, Jiachen.
    In: Sustainability.
    RePEc:gam:jsusta:v:15:y:2023:i:22:p:15893-:d:1279279.

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  19. The Perception of Cultural Authenticity, Destination Attachment, and Support for Cultural Heritage Tourism Development by Local People: The Moderator Role of Cultural Sustainability. (2023). Guven, Yigit ; Erol, Suzan ; Yayla, Ozgur ; Oklu, Merve Nur ; Keles, Huseyin ; Ergun, Gozde Seval ; Uslu, Fatih ; Demir, Erdi ; Gozen, Ebru.
    In: Sustainability.
    RePEc:gam:jsusta:v:15:y:2023:i:22:p:15794-:d:1277172.

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  20. What Factors Impact Visitors’ Intentions to Use Location-Based AR Games? An Empirical Study from Chinese Cultural Heritage Sites. (2023). Pan, Younghwan ; Guo, Jiahui.
    In: Sustainability.
    RePEc:gam:jsusta:v:15:y:2023:i:19:p:14328-:d:1249921.

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  21. How Has Online Digital Technology Influenced the On-Site Visitation Behavior of Tourists during the COVID-19 Pandemic? A Case Study of Online Digital Art Exhibitions in China. (2023). Xia, Yanqing.
    In: Sustainability.
    RePEc:gam:jsusta:v:15:y:2023:i:14:p:10889-:d:1191764.

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  22. Immersive technologies for tourism: a systematic review. (2022). Potdar, Vidyasagar ; Thompson, Nik ; Pratisto, Eko Harry.
    In: Information Technology & Tourism.
    RePEc:spr:infott:v:24:y:2022:i:2:d:10.1007_s40558-022-00228-7.

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  23. Experiencing a Food Production Site Using Wearable Devices: The Indirect Impact of Immersion and Presence in VR Tours. (2022). Cavallaro, Sara ; Peruzzini, Margherita ; de Canio, Francesca ; Martinelli, Elisa.
    In: Sustainability.
    RePEc:gam:jsusta:v:14:y:2022:i:5:p:3064-:d:765241.

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  24. A bibliometric analysis on Artificial intelligence in Tourism. State of the art and future research avenues. (2022). Nannelli, Martina ; Lazzeretti, Luciana ; Capone, Francesco.
    In: Working Papers - Business.
    RePEc:frz:wpmmos:wp2022_03.rdf.

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  25. The role of perceived enjoyment and perceived informativeness in assessing the acceptance of AR wearables. (2022). Lurie-Stoyanov, Katja ; Fromme, Harro Fabian ; Holdack, Eric.
    In: Journal of Retailing and Consumer Services.
    RePEc:eee:joreco:v:65:y:2022:i:c:s0969698920312674.

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  26. Smart mirror fashion technology for the retail chain transformation. (2021). Hasan, Rajibul ; Islam, Nazrul ; Rahman, Mizan ; Ogunjimi, Ayotunde.
    In: Technological Forecasting and Social Change.
    RePEc:eee:tefoso:v:173:y:2021:i:c:s0040162521005515.

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  27. Exploring information technology success of Augmented Reality Retail Applications in retail food chain. (2021). Mo, Yuwen ; Liu, Yijun ; Yu, Tiancheng ; Ho, Han-Chiang ; Chiu, Candy Lim.
    In: Journal of Retailing and Consumer Services.
    RePEc:eee:joreco:v:61:y:2021:i:c:s0969698921001272.

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  28. Restorative experiences and online tourists€™ willingness to pay a price premium in an augmented reality environment. (2021). Huang, Tseng-Lung.
    In: Journal of Retailing and Consumer Services.
    RePEc:eee:joreco:v:58:y:2021:i:c:s0969698920312649.

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  29. The effect of Augmented Reality on purchase intention of beauty products: The roles of consumers’ control. (2021). Lee, Jong-Ho ; Song, Ji Hee ; Whang, Jeong Bin ; Choi, Boreum.
    In: Journal of Business Research.
    RePEc:eee:jbrese:v:133:y:2021:i:c:p:275-284.

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  30. Does virtual reality attract visitors? The mediating effect of presence on consumer response in virtual reality tourism advertising. (2020). Lo, Wai Han ; Benjamin, Ka Lun.
    In: Information Technology & Tourism.
    RePEc:spr:infott:v:22:y:2020:i:4:d:10.1007_s40558-020-00190-2.

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  31. The digital revolution in the travel and tourism industry. (2020). Pencarelli, Tonino.
    In: Information Technology & Tourism.
    RePEc:spr:infott:v:22:y:2020:i:3:d:10.1007_s40558-019-00160-3.

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  32. Relationships among Beliefs, Attitudes, Time Resources, Subjective Norms, and Intentions to Use Wearable Augmented Reality in Art Galleries. (2020). Jung, Timothy ; Chung, Namho ; Lee, Hyunae ; Tom, Claudia M.
    In: Sustainability.
    RePEc:gam:jsusta:v:12:y:2020:i:20:p:8628-:d:430807.

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  33. Smart Tourism City: Developments and Transformations. (2020). Hunter, William Cannon ; Lee, Pam ; Chung, Namho.
    In: Sustainability.
    RePEc:gam:jsusta:v:12:y:2020:i:10:p:3958-:d:356980.

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  34. Adoption of augmented reality in online retailing and consumers€™ product attitude: A cognitive perspective. (2020). Chai, Zeli ; Dong, Xuebing ; Fan, Xiaojun ; Deng, Nianqi.
    In: Journal of Retailing and Consumer Services.
    RePEc:eee:joreco:v:53:y:2020:i:c:s0969698919302127.

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  35. Pokémon GO is serious leisure that increases the touristic engagement, physical activity and sense of happiness of players. (2019). Williams, Russell B ; Slak-Valek, Natasa.
    In: Information Technology & Tourism.
    RePEc:spr:infott:v:21:y:2019:i:4:d:10.1007_s40558-019-00153-2.

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  36. Point Cloud-Oriented Inspection of Old Street’s Sustainable Transformation from the Ceramic Industry to Cultural Tourism: A Case Study of Yingge, a Ceramic Town in Taiwan. (2019). Hsu, Wen-Tse ; Diao, Pei-Huang ; Shih, Naai-Jung.
    In: Sustainability.
    RePEc:gam:jsusta:v:11:y:2019:i:17:p:4749-:d:262598.

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  37. Online and Offline Representations of Biocultural Diversity: A Political Ecology Perspective on Nature-Based Tourism and Indigenous Communities in the Brazilian Pantanal. (2018). Girard, Pierre ; Oliveira, Maiara Thaisa ; Arts, Koen ; Maffey, Georgina ; de Figueiredo, Daniela Maimoni ; Rossotto, Antonio Augusto.
    In: Sustainability.
    RePEc:gam:jsusta:v:10:y:2018:i:10:p:3643-:d:174992.

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  38. Augmented Reality Marketing in Malaysia—Future Scenarios. (2018). Ng, Choon Ching ; Ramasamy, Chandrashekar.
    In: Social Sciences.
    RePEc:gam:jscscx:v:7:y:2018:i:11:p:224-:d:181210.

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  39. Augmented reality in retail: A trade-off between users control of access to personal information and augmentation quality. (2018). Poushneh, Atieh.
    In: Journal of Retailing and Consumer Services.
    RePEc:eee:joreco:v:41:y:2018:i:c:p:169-176.

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  40. Antecedents to the adoption of augmented reality smart glasses: A closer look at privacy risks. (2018). Ro, Young K ; Rauschnabel, Philipp A ; He, Jun.
    In: Journal of Business Research.
    RePEc:eee:jbrese:v:92:y:2018:i:c:p:374-384.

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  41. A review of audio guides in the era of smart tourism. (2017). Lee, Seung Jae.
    In: Information Systems Frontiers.
    RePEc:spr:infosf:v:19:y:2017:i:4:d:10.1007_s10796-016-9666-6.

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  42. Technological Innovation and Management Skills: Case Study of the Museo Archeologico di Napoli. (2017). Izzo, Filomena.
    In: International Business Research.
    RePEc:ibn:ibrjnl:v:10:y:2017:i:8:p:44-51.

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  43. Enabling smart retail settings via mobile augmented reality shopping apps. (2017). Dacko, Scott G.
    In: Technological Forecasting and Social Change.
    RePEc:eee:tefoso:v:124:y:2017:i:c:p:243-256.

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  44. How smart is your tourist attraction?: Measuring tourist preferences of smart tourism attractions via a FCEM-AHP and IPA approach. (2016). Wang, Xia ; Li, Xiang ; Zhang, Jinhe ; Zhen, Feng.
    In: Tourism Management.
    RePEc:eee:touman:v:54:y:2016:i:c:p:309-320.

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  45. A review of audio guides in the era of smart tourism. (). Lee, Seung Jae.
    In: Information Systems Frontiers.
    RePEc:spr:infosf:v::y::i::d:10.1007_s10796-016-9666-6.

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