fundamentals of game design storytelling games granularity types of animation why put stories in games? 2d animation pipeline cinematic game art ways to improve the world building why world building important for gaming? topics include: what is world building in game? user experience and research image and color physiology graphic icon wireframe ui design process design principles principles of user interface advantages and disadvantages characteristics of gui difference between ui and ux history of user interface graphic user interface definition how to write world building and some tips why everyone is a worldbuilder? principles of worldbuilding? exercise on world building why build a world: one vs many and how to decide the problem of exposition creating gods in fantasy creating species in fantasy science fiction and game how to create monsters plants animals and undead characters creating planet: sun moon history of animation animation history story development history of animation and storytelling animation type animation histor fraytag model script writing writing story devlopment game deisgn degree of realism and emotional richness intreactive stories role of narrative in-game eight-point arc difference between a linear and non-linear story. emergent narrative focalization zero focalization external focalization internal focalization tools for meaning making mode of narration storytelling engine and core mechanics dramatic tension and game play tension narrative blocks the elements and structure of narrative what is narrative text introduction to user interface types of user interface stars and other planets branching story the triangle of weirdness interactive stories pre production blue print nut and bolts of mechanic combat elements sing language the c’s writing game design document creating characters types of stories pitfalls of level design layouts level design principles level design introduction level design process ui design pattern design system interface desgin principals ui tools design process intrecction desgin ui ux artificial inteligence 3d animation pipeline 2d 3d animation difference animation principles persistence of vision what is animation the beat chart foldback stories it is all about idea importance of game balance game balance principles corporative video games pvp and pve games design elements and principles gamification definitions of game balance what is game balancing? names and other systems creating languages forces for good and evil inventing a religion creating supernatural energy and magic types what is culture and creating culture dealing with land travel and water & creating time how to create land features and sovereign power who makes this stuff? game genre history of video game what is game and video game detail vs imagination simple vs complex freedom vs controlled experiences rewards competition vs cooperation short vs long head vs hands skill vs chance meaningful choices challenge versus success fairness goals of game balance where to start creating continents
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