Ogdc 2013 cross platform game development for mobile web
Ogdc 2013 cross platform game development for mobile web
Ogdc 2013 cross platform game development for mobile web
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Ogdc 2013 cross platform game development for mobile web
• PlayStation
• XBOX
• Wii
• Native game
clients
• iOS
• Android
• Windows Phone
• Flash
• Native Client
(Chrome Only)
• HTML5
Web Mobile
ConsoleDesktop
• PlayStation
• XBOX
• Wii
• Native game
clients
• iOS
• Android
• Windows Phone
• Flash
• Native Client
(Chrome Only)
• HTML5
Web Mobile
ConsoleDesktop
Ogdc 2013 cross platform game development for mobile web
Ogdc 2013 cross platform game development for mobile web
Ogdc 2013 cross platform game development for mobile web
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Ogdc 2013 cross platform game development for mobile web
Ogdc 2013 cross platform game development for mobile web
Ogdc 2013 cross platform game development for mobile web
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Ogdc 2013 cross platform game development for mobile web
Ogdc 2013 cross platform game development for mobile web
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Ogdc 2013 cross platform game development for mobile web
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Ogdc 2013 cross platform game development for mobile web
Ogdc 2013 cross platform game development for mobile web
Ogdc 2013 cross platform game development for mobile web
Ogdc 2013 cross platform game development for mobile web
Ogdc 2013 cross platform game development for mobile web
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Ogdc 2013 cross platform game development for mobile web
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Ogdc 2013 cross platform game development for mobile web
Ogdc 2013 cross platform game development for mobile web

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Ogdc 2013 cross platform game development for mobile web

Notes de l'éditeur

  • #2: Rất vui được tham dự OGDC lần này với tư cách diễn giả.Cody Nguyen, Mobile Game Developer đến từ Vinova.Vibrant Innovators, xuất phát điểm từ Web, trở thành người đi đầu trong lĩnh vực làm mobile apps tại thị trường Singvới khách hàng là các tổ chức chính phủ & các tập đoàn lớnvà bắt đầu từ 7/2012, tập trung đẩy mạnh mảng Game di động, mở đầu bằng việc tham dự OGDC 2012 để tạo động lực cho team Game.
  • #12: Thay vì is One, W & M có số lượng nhiều nhất
  • #15: Epic citadel
  • #24: Unity ko phải opensource -> không phù hợp làm đối tượng nghiên cứuCocos is -> đọc được
  • #30: DeNA kết hợp VNG, mở rộng vp tại HNKONAMI đưa Contra lên mobile
  • #31: Ngôn ngữ kịch bản để viết. Đầu tiên là Lua, sau đó chọn JS vì chạy được trên cả web -> đây là bước ngoặt trong pt của hệ sinh thái cocos2d-x
  • #32: Ngôn ngữ kịch bản để viết. Đầu tiên là Lua, sau đó chọn JS vì chạy được trên cả web -> đây là bước ngoặt trong pt của hệ sinh thái cocos2d-x
  • #39: Lậptrìnhviên web rấtnhiều. Nhiềungườibiết JSTìmvàđàotạo LTV game rấtvấtvảVớicáchnày, cóthểbiến web devbấtkỳthành game devtrongthờigianngắn.