Khronos Blog Archives

Khronos Blog Archives
Contributed Blog

Khronos, OGC, and Geospatial Leaders Add 3D Gaussian Splats to the glTF Asset Standard

Recognizing the transformative potential of 3D Gaussian Splats, leading organizations across the geospatial, graphics, and standards domains — including Khronos Group®, Open Geospatial Consortium (OGC), Niantic Spatial, Cesium(Bentley), and Esri— have come together to integrate 3D Geospatial Gaussian Splats into Khronos’ widely adopted glTF™ 3D asset format standard. This collaborative initiative aims to create a standardized, interoperable framework for encoding and sharing 3D Gaussian Splats, ensuring broad interoperability and easy implementation across platforms and applications.

Introducing Asset Creation Guidelines 2.0 for Commerce-Ready glTF Assets

As the 3D commerce industry evolves, artists and brands alike need clear, up-to-date guidance to efficiently produce optimized assets. Today, we're excited to announce the launch of version 2.0 of the Asset Creation Guidelines—a comprehensive and continuously updated resource designed to help 3D artists create photorealistic, commerce-ready assets for web, XR, games, and other real-time 3D applications. Like the original Real-Time Asset Creation Guidelines, these best practices use glTF as a de facto target format, and can be applied to any 3D content creation workflow. The new Asset Creation Guidelines are designed to help artists ranging from beginners to experts develop 3D cross-platform content for real-time rendering. If you’ve ever wondered how to create a photorealistic 3D model, how to animate a model to show how it works in addition to how it looks, or how to compress a 3D model for faster download, this resource is for you.

ANARI at SIGGRAPH 2025: Major Updates to the Industry’s First Cross-Platform Rendering Engine API

The Khronos ANARI (Analytic Rendering Interface) Working Group is excited to share developments as we approach SIGGRAPH 2025, including a first look at ANARI 1.1 updates. With ANARI 1.1 features planned and a growing ecosystem of tools and implementations, the industry's first cross-platform 3D rendering engine API continues to evolve to meet the demands of modern scientific visualization and rendering applications.

Vulkan: Continuing to Forge Ahead

As excitement builds for SIGGRAPH 2025, the Khronos Group is preparing to host its annual Vulkan Birds of a Feather session at SIGGRAPH 2025 on Wednesday, August 13, from 4:30 to 6:00 pm. The BOF is an essential gathering for graphics developers, GPU vendors, and graphics enthusiasts eager to stay on the cutting edge of the industry’s leading cross-platform graphics and compute API. This year’s Vulkan BOF will be packed with meaningful updates and will provide a great opportunity for community engagement. In this blog post, we preview the key Vulkan developments, initiatives, and events that will take center stage at the BOF, including: an update on Vulkan 1.4 adoption, recent extensions, a proposed new deprecation mechanism, enhancements to our samples and documentation, plus updates on the Vulkanised 2026 conference, and much more.