This document discusses using ScriptableObjects in Unity to enable rapid prototyping. It begins by explaining what ScriptableObjects are and how they can be created and used. It then discusses how ScriptableObjects can make game development easier by allowing designers to configure variables and events without code changes. Several examples are provided, such as pluggable enums, variables, and events. The document concludes by discussing how ScriptableObjects enable better organization, reuse, testing, and collaboration compared to traditional MonoBehaviour approaches.