This document discusses the transition of media like music, video, and games to an "instant" model of consumption through streaming rather than physical formats or downloads. It introduces OnLive as a cloud-based gaming platform that allows instant play of high-end video games on any device without needing specialized hardware. OnLive aims to address issues like piracy and used games by making all games instantly available to play through an online connection. The document outlines OnLive's technology and business model, arguing it can provide a better experience for consumers and higher revenue shares for publishers compared to the traditional retail model.