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Introduc
        ction to
CAD/ CAM & CIM
CAD: It can be defined as the use of computer
systems to assist in the creation, modification,
 y                      e          ,           ,
analysis or optimisation of a design

CAM: It can be defined as the use of computer
systems to plan, manage and control the
 y            p ,         g
operations of a manufacturing plant through
direct or indirect compputer interface with the
                       p
plants production resour
                       rces
A CIM architecture is an information systems
structure that enables industrial enterprises
                           s
integrate information and business processes It
                            d
accomplishes this first by establishing the direction
integration will take; and second, by defining the
interfaces between the us   sers and the providers of
this integration function
                 function.
Lecture 1 cad [compatibility mode]
Lecture 1 cad [compatibility mode]
Lecture 1 cad [compatibility mode]
Lecture 1 cad [compatibility mode]
Lecture 1 cad [compatibility mode]
Lecture 1 cad [compatibility mode]
Introduction to
Co
 omputer Graphics
Impact of Computer
I    t fC      t rs
  Moore’s L
  M     ’ Law
  Power of a CPU doubles e
                         every 18 months / 2
  years
Impact of Video Gam
I    t f Vid G mes
 Number of transistors on GP doubles each 6 months
                           PU
   Three times Moore’s Law




                                                Col.
                                                Col Steve Austin

                 Worldwide
                  revenues

                                                Retro flashback???
$7 Billion Man               $5.6 Billion Man
                                6               Lee Majors
Impact of Video Gam
I    t f Vid G mes
 But…
 But
  Video game sales is rough same as Hollywood box
                           hly
  office
  Americans bought $20.2 bbillion in VCRs and DVDs in
  2006
  Total revenues to movie st
                           tudios is 5 times total video
  game revenues
Future of Consoles
F t     fC     l
  33 million PS2s (in 2002)
  3.9 million Xboxes (in 2002
                            2)
    MSFT still losing lots of $$ p console
                                 per
  Predicted 200 million PDA/
                           /Cell game players in 2005
    Do you believe it?
       y
Universe: Games
Universe: Movies
Universe: Industrial
                 ial
                 i
Universe: Visualization
                 zation
                 z
Universe: Advertising
                 sing
                 s
Universe: Fun
Universe: Art
Graphics Applicatio
G   hi A li tions
 Entertainment: Cinema




                         Square: Final Fantasy
                          q                  y



 Pixar: Monster’s Inc.
Entertainment
 E t t i     t




Final Fantasy (Square, USA)
Entertainment
E t t i     t




A B ’ Lif (Pixar)
  Bug’s Life
Graphics Applicatio
G   hi A li tions
 Medical Visualization




                                              The Visible Human Pro
                                                      b           oject
           MIT: Image-Guided Surger Project
                                  ry
Graphics Applicatio
G   hi A li tions

 Everyday Use
   Microsoft’s OS uses grap
                         g aphics
   Graphics visualizations a debuggers
                           and
   Visualize complex softwa systems
                           are
Everyday use
E    d
Everyday use
 E    d




Window system and large-screen interaction metaphors (François Guimbretière)
Graphics Applicatio
G   hi A li tions
 Scientific Visualization
Scientific Vi
 S i tifi Visualizat
               li ti
                   tion
                   t




Airflow around a Harrier Jet (NASA Ames)
Graphics Applicatio
G   hi A li tions
 Computer Aided Design (CAD)
Graphics Applicatio
  G   hi A li tions
      Training




Designing Effective Step-By-Step Assembly In
                                           nstructions (Maneesh Agrawala et. al)
Graphics
Applications
A li ti
  Entertainment: Games




                                                      GT Racer 3




                         Polyphony Digital: Gran Turismo 3, A Spec
Games




Circus Atari (Atari)
Education
Ed   ti




Outside In (Geometry Center, University of Minnesota)
                                         f
The B i
Th Basics
 Computer graphics: genera ating 2D images of a 3D
 world represented in a comp
                           puter.
 Main tasks:
   modeling: (shape) creating an representing the geometry
                                 nd
   of objects in the 3D world
   rendering: (light, perspective) generating 2D images of the
   objects
   animation: (movement) describing how objects change in
   time
Why St d C
Wh Study Comput G
              ter
              t Graphics?
                    hi ?
 Graphics
   I like to see what I’m doing
   I like to show people what I’m doing
                               Im
 Graphics is interesting
   Involves simulation, AI, algorit s, architecture…
      o es s u at o , , a go t    thms, a c tectu e
 I’ll never get an Oscar for m acting
                             my
   But maybe I’ll get one for my C special effects
                                 CG
 Graphics is fun
Perspective
P      ti
Light Stage – 2002
USC,
USC Institute for
Creative
Technologies

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Lecture 1 cad [compatibility mode]

  • 1. Introduc ction to CAD/ CAM & CIM
  • 2. CAD: It can be defined as the use of computer systems to assist in the creation, modification, y e , , analysis or optimisation of a design CAM: It can be defined as the use of computer systems to plan, manage and control the y p , g operations of a manufacturing plant through direct or indirect compputer interface with the p plants production resour rces
  • 3. A CIM architecture is an information systems structure that enables industrial enterprises s integrate information and business processes It d accomplishes this first by establishing the direction integration will take; and second, by defining the interfaces between the us sers and the providers of this integration function function.
  • 11. Impact of Computer I t fC t rs Moore’s L M ’ Law Power of a CPU doubles e every 18 months / 2 years
  • 12. Impact of Video Gam I t f Vid G mes Number of transistors on GP doubles each 6 months PU Three times Moore’s Law Col. Col Steve Austin Worldwide revenues Retro flashback??? $7 Billion Man $5.6 Billion Man 6 Lee Majors
  • 13. Impact of Video Gam I t f Vid G mes But… But Video game sales is rough same as Hollywood box hly office Americans bought $20.2 bbillion in VCRs and DVDs in 2006 Total revenues to movie st tudios is 5 times total video game revenues
  • 14. Future of Consoles F t fC l 33 million PS2s (in 2002) 3.9 million Xboxes (in 2002 2) MSFT still losing lots of $$ p console per Predicted 200 million PDA/ /Cell game players in 2005 Do you believe it? y
  • 22. Graphics Applicatio G hi A li tions Entertainment: Cinema Square: Final Fantasy q y Pixar: Monster’s Inc.
  • 23. Entertainment E t t i t Final Fantasy (Square, USA)
  • 24. Entertainment E t t i t A B ’ Lif (Pixar) Bug’s Life
  • 25. Graphics Applicatio G hi A li tions Medical Visualization The Visible Human Pro b oject MIT: Image-Guided Surger Project ry
  • 26. Graphics Applicatio G hi A li tions Everyday Use Microsoft’s OS uses grap g aphics Graphics visualizations a debuggers and Visualize complex softwa systems are
  • 28. Everyday use E d Window system and large-screen interaction metaphors (François Guimbretière)
  • 29. Graphics Applicatio G hi A li tions Scientific Visualization
  • 30. Scientific Vi S i tifi Visualizat li ti tion t Airflow around a Harrier Jet (NASA Ames)
  • 31. Graphics Applicatio G hi A li tions Computer Aided Design (CAD)
  • 32. Graphics Applicatio G hi A li tions Training Designing Effective Step-By-Step Assembly In nstructions (Maneesh Agrawala et. al)
  • 33. Graphics Applications A li ti Entertainment: Games GT Racer 3 Polyphony Digital: Gran Turismo 3, A Spec
  • 35. Education Ed ti Outside In (Geometry Center, University of Minnesota) f
  • 36. The B i Th Basics Computer graphics: genera ating 2D images of a 3D world represented in a comp puter. Main tasks: modeling: (shape) creating an representing the geometry nd of objects in the 3D world rendering: (light, perspective) generating 2D images of the objects animation: (movement) describing how objects change in time
  • 37. Why St d C Wh Study Comput G ter t Graphics? hi ? Graphics I like to see what I’m doing I like to show people what I’m doing Im Graphics is interesting Involves simulation, AI, algorit s, architecture… o es s u at o , , a go t thms, a c tectu e I’ll never get an Oscar for m acting my But maybe I’ll get one for my C special effects CG Graphics is fun
  • 39. Light Stage – 2002 USC, USC Institute for Creative Technologies