The document provides guidance for developing a simulation game to train security personnel on conducting visual room inspections. It discusses that the story drives the game world, characters, and development. An example storyline is given of a simulation for security agents to perform room inspections. The document then outlines how to structure the game with levels, objectives, locations, and challenges. It provides examples of challenge types and advises considering the player experience by allowing decisions that affect the game course and outcome.
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