The document discusses how "anemic objects" can kill object-oriented programming (OOP). It begins by contrasting procedural programming with OOP, then defines anemic objects as classes that only contain getter and setter methods for data but no other business logic. The document argues that anemic objects still result in imperative and procedural code, fail to encapsulate data with semantic meaning, and don't solve the growing complexity that OOP was intended to address. It provides an example to demonstrate how to refactor code using fully-featured objects that encapsulate behavior and data together.
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