This document describes methods for solving two point and three point problems in plane table surveying. The two point problem involves bisecting the lines between two known points P and Q to locate a new point A. An auxiliary point B is used to orient the plane table. The three point problem can be solved graphically by bisecting lines between three known points A, B, and C to find their intersection at the new point P, or through a trial and error process of adjusting orientation to eliminate errors until the lines intersect at the precise point.