This document discusses how vectors are used in 2D and 3D gaming. Vectors store positions, directions, and velocities of objects in games. They allow for modeling movement over time by adding velocities to positions and applying accelerations. Vector addition, subtraction, and calculating length are used for tasks like determining the path of projectiles and calculating damage. Vector graphics use control points and strokes defined by vectors to render graphics efficiently at variable sizes. 3D graphics similarly use vectors to define triangle meshes that are rendered to create 3D scenes.