SlideShare a Scribd company logo
  • Upload
  • Login
  • Download free for 30 days
SlideShare a Scribd company logo
  • Upload
  • Download free for 30 days
  • Login
×
×
×
×
×
×
Sergey Makeev

Sergey Makeev

88 Followers
1 SlideShare 88 Followers 113 Followings
  • Unblock User Block User
1 SlideShare 88 Followers 113 Followings

Personal Information
Organization / Workplace
Russian Federation Russian Federation
Occupation
Studio Technical Director (Allods Team) at Mail.Ru Group
Industry
Technology / Software / Internet
Website
linkedin.com/in/sergeymakeev/
About
Experienced and highly motivated technical expert / programmer in video games industry. My experience includes work as a technical director / studio head / programmer on various projects for PC and consoles. My experience includes graphics and gameplay programming, graphics R&D, heavy game engine optimization, projects management (40+ peoples, 200+ man-years), planning and control project deadlines and schedule. * Strong knowledge of C++, C#, DirectX, OpenGL, OpenGL ES, HLSL/CG/GLSL, Maya/MEL, 3ds Max, JavaScript * Solid math and algorithmic background * Console programming experience (Xbox, Xbox 360, Xbox One, PlayStation4) * Experience in GPU profiling and optimization (Intel GPA, PIX...
Contact Details
  • Activity
  • About

Presentations

(1)

Skyforge rendering tech (KRI 2014)

10 years ago • 3611 Views

Likes

(86)
See all

High Dynamic Range color grading and display in Frostbite

Electronic Arts / DICE • 8 years ago

Transferring Changes Between Perforce Servers

Perforce • 10 years ago

Using Umbra Spatial Data for Visibility and Audio Propagation in Quantum Break

Umbra • 10 years ago

Unite2014: Mastering Physically Based Shading in Unity 5

Renaldas Zioma • 10 years ago

Anatomy of a Texture Fetch

Mark Kilgard • 15 years ago

Максим Барышников (Wargaming.net)

Ontico • 11 years ago

Screen Space Reflections in The Surge

Michele Giacalone • 9 years ago

Photogrammetry and Star Wars Battlefront

Electronic Arts / DICE • 9 years ago

GDC 2016: Modular Level Design of Fallout 4

Joel Burgess • 9 years ago

Optimizing the Graphics Pipeline with Compute, GDC 2016

Graham Wihlidal • 9 years ago

Scaling Uber

C4Media • 9 years ago

OpenGL NVIDIA Command-List: Approaching Zero Driver Overhead

Tristan Lorach • 10 years ago

MySQL Performance Tuning. Part 1: MySQL Configuration (includes MySQL 5.7)

Aurimas Mikalauskas • 9 years ago

Your Game Needs Direct3D 11, So Get Started Now!

repii • 16 years ago

Blazing Performance with Flame Graphs

Brendan Gregg • 11 years ago

Session - Debugging memory stomps and other atrocities - Stefan Reinalter - Technology

Mary Chan • 10 years ago

Controlling chaos designing compelling combat in action games adam bormann

Mary Chan • 10 years ago

TIP1 - Overview of C/C++ Debugging/Tracing/Profiling Tools

Xiaozhe Wang • 13 years ago

Типы аддиктивности

Andrey Kostyushko • 11 years ago

On the way to good Game Design

Andrew Dotsenko • 9 years ago

How to Decrease Costly User Acquisition Costs The Uber Way

Sociable Labs • 9 years ago

Игровые циклы (game loops)

Yaroslav Kravtsov • 9 years ago

Let’s play the game. Yet another way to perform penetration test. Russian “red team exercise” experience from QIWI.

Kirill Ermakov • 9 years ago

An Introduction to Software Testing

Thorsten Frommen • 9 years ago

#GDC15 Great Management of Technical Leads

Mike Acton • 10 years ago

Holy smoke! Faster Particle Rendering using Direct Compute by Gareth Thomas

AMD Developer Central • 11 years ago

Cpu Caches

shinolajla • 12 years ago

CPU Caches

shinolajla • 12 years ago

Unique Video Games

Intel® Software • 9 years ago

Naughty Dog Vertex

Naughty Dog • 12 years ago
Personal Information
Organization / Workplace
Russian Federation Russian Federation
Occupation
Studio Technical Director (Allods Team) at Mail.Ru Group
Industry
Technology / Software / Internet
Website
linkedin.com/in/sergeymakeev/
About
Experienced and highly motivated technical expert / programmer in video games industry. My experience includes work as a technical director / studio head / programmer on various projects for PC and consoles. My experience includes graphics and gameplay programming, graphics R&D, heavy game engine optimization, projects management (40+ peoples, 200+ man-years), planning and control project deadlines and schedule. * Strong knowledge of C++, C#, DirectX, OpenGL, OpenGL ES, HLSL/CG/GLSL, Maya/MEL, 3ds Max, JavaScript * Solid math and algorithmic background * Console programming experience (Xbox, Xbox 360, Xbox One, PlayStation4) * Experience in GPU profiling and optimization (Intel GPA, PIX...

Modal header

  • About
  • Support
  • Terms
  • Privacy
  • Copyright
  • Cookie Preferences
  • Do not sell or share my personal information
English
Current Language: English
Español
Português
Français
Deutsch

© 2025 SlideShare from Scribd