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Understanding
Rich Messaging Apps
     @woosungahn
Rich messaging apps: new mobile social graphs
built upon the phone’s actual contact list


  Free text/ call   Uber emoticon   App discovery
Korea:
KakaoTalk , #1 social app in Korea
65M users, 27M DAU(over 50% of Korean population) in 2.5 years
4B messages/day now, 97% usage/install ratio

Tencent invested $63M for 14% into Kakao
Yahoo Japan took 50% Stake in Kakao Japan



                                    MM
                                          Membership Growth Since Launch
Japan:
LINE, #1 social app in Japan and many SE Asia markets
70M users in 16 months, tracking to 100M by year end
Over half of its users coming from outside Japan now

Making $3.8M/mo by selling premium stickers
Partnered with Japanese #2 carrier, KDDI



                                          Membership Growth Since Launch




  Source: NHN Japan
Becoming content platform beyond texting:
Rich messaging apps allow your actual contacts to send
you push notifications for content (game, commerce…)




• Kakao’s Game platform has dominated the app store by contributing to
  70% of both Top 10 Free and Grossing since its July 2012 launch
   • Anipang for Kakao: played by 2/3 of Korea population, $10M/mo
   • DragonFlight for Kakao: broke records of daily revenue, $1M+/day


Source: AppAnnie, MoneyToday
Becoming content platform beyond texting


                       Line already is #10 all grossing in the U.S. (#2
                       in Japan) by selling over 50 paid stickers by
                       Coca Cola, Sanrio, Disney, etc.




        Initial game partners include Rovio, Konami, SquareEnix,
        gloops/Nexon, etc.

 Source: AppAnnie
Incumbents’ Response

Carriers:
SKT: #1 carrier in Korea, acquired TicToc, Kakao competitor, entering SE Asia
markets to be the 1st mover
KDDI: #2 carrier in Japan, partnered with Line


Consumer Internet:
Tencent: made their own rich messaging app, WeChat, recording 200M users
Softbank’s Yahoo Japan: established Kakao Japan (50/50 JV) with Kakao



Mobile Social Game Networks:
GREE: took strategic minority stake in eBuddy (IM app with 30M users)
DeNA: just debuted their own messaging app, Comm (#1 Top Free in Japan)
Global Alliance across Sectors



         U.S.             Japan                  Korea               China


Softbank bought 70% of Sprint for $20B         Tencent invested $63M for 14% into Kakao




                Softbank’s Yahoo Japan and Kakao made 50/50 JV Kakao Japan
Key Takeaways


• Not just an Asian thing; Line is already #10 top all grossing in
  the U.S.

• Further growth potential for younger generations (tablet/ iPod)
  with no telephony service

• Carriers participating strategically not to lose text/voice biz
  (being disrupted already)

• By far the best way to recommend apps




  Source: AppAnnie

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Understanding Rich Messaging Apps

  • 2. Rich messaging apps: new mobile social graphs built upon the phone’s actual contact list Free text/ call Uber emoticon App discovery
  • 3. Korea: KakaoTalk , #1 social app in Korea 65M users, 27M DAU(over 50% of Korean population) in 2.5 years 4B messages/day now, 97% usage/install ratio Tencent invested $63M for 14% into Kakao Yahoo Japan took 50% Stake in Kakao Japan MM Membership Growth Since Launch
  • 4. Japan: LINE, #1 social app in Japan and many SE Asia markets 70M users in 16 months, tracking to 100M by year end Over half of its users coming from outside Japan now Making $3.8M/mo by selling premium stickers Partnered with Japanese #2 carrier, KDDI Membership Growth Since Launch Source: NHN Japan
  • 5. Becoming content platform beyond texting: Rich messaging apps allow your actual contacts to send you push notifications for content (game, commerce…) • Kakao’s Game platform has dominated the app store by contributing to 70% of both Top 10 Free and Grossing since its July 2012 launch • Anipang for Kakao: played by 2/3 of Korea population, $10M/mo • DragonFlight for Kakao: broke records of daily revenue, $1M+/day Source: AppAnnie, MoneyToday
  • 6. Becoming content platform beyond texting Line already is #10 all grossing in the U.S. (#2 in Japan) by selling over 50 paid stickers by Coca Cola, Sanrio, Disney, etc. Initial game partners include Rovio, Konami, SquareEnix, gloops/Nexon, etc. Source: AppAnnie
  • 7. Incumbents’ Response Carriers: SKT: #1 carrier in Korea, acquired TicToc, Kakao competitor, entering SE Asia markets to be the 1st mover KDDI: #2 carrier in Japan, partnered with Line Consumer Internet: Tencent: made their own rich messaging app, WeChat, recording 200M users Softbank’s Yahoo Japan: established Kakao Japan (50/50 JV) with Kakao Mobile Social Game Networks: GREE: took strategic minority stake in eBuddy (IM app with 30M users) DeNA: just debuted their own messaging app, Comm (#1 Top Free in Japan)
  • 8. Global Alliance across Sectors U.S. Japan Korea China Softbank bought 70% of Sprint for $20B Tencent invested $63M for 14% into Kakao Softbank’s Yahoo Japan and Kakao made 50/50 JV Kakao Japan
  • 9. Key Takeaways • Not just an Asian thing; Line is already #10 top all grossing in the U.S. • Further growth potential for younger generations (tablet/ iPod) with no telephony service • Carriers participating strategically not to lose text/voice biz (being disrupted already) • By far the best way to recommend apps Source: AppAnnie