This document discusses the concept of transmedia storytelling, which involves telling a story across multiple media platforms. It defines different levels of transmedia from "pushed media" to "experienced/bridged media". Examples like The Matrix, Pokemon, and Yu-Gi-Oh are analyzed as transmedia texts that use movies, television shows, comics, games, and other media to immerse audiences in fictional worlds and allow participation across platforms. The document concludes with discussion questions about how transmedia can be used aesthetically and as a marketing tool, as well as how new technologies are changing transmedia projects.