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1
Transport Protocols
Reading: Sections 2.5, 5.1, and 5.2
COS 461: Computer Networks
Spring 2006 (MW 1:30-2:50 in Friend 109)
Jennifer Rexford
Teaching Assistant: Mike Wawrzoniak
http://www.cs.princeton.edu/courses/archive/spring06/cos461/
2
Goals for Today’s Lecture
• Principles underlying transport-layer services
– (De)multiplexing
– Detecting corruption
– Reliable delivery
– Flow control
• Transport-layer protocols in the Internet
– User Datagram Protocol (UDP)
– Transmission Control Protocol (TCP)
3
Role of Transport Layer
• Application layer
– Communication for specific applications
– E.g., HyperText Transfer Protocol (HTTP), File Transfer
Protocol (FTP), Network News Transfer Protocol (NNTP)
• Transport layer
– Communication between processes (e.g., socket)
– Relies on network layer and serves the application layer
– E.g., TCP and UDP
• Network layer
– Logical communication between nodes
– Hides details of the link technology
– E.g., IP
4
Transport Protocols
• Provide logical communication
between application processes
running on different hosts
• Run on end hosts
– Sender: breaks application
messages into segments,
and passes to network layer
– Receiver: reassembles
segments into messages,
passes to application layer
• Multiple transport protocol
available to applications
– Internet: TCP and UDP
application
transport
network
data link
physical
application
transport
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
l
o
g
i
c
a
l
e
n
d
-
e
n
d
t
r
a
n
s
p
o
r
t
5
Internet Transport Protocols
• Datagram messaging service (UDP)
– No-frills extension of “best-effort” IP
• Reliable, in-order delivery (TCP)
– Connection set-up
– Discarding of corrupted packets
– Retransmission of lost packets
– Flow control
– Congestion control (next lecture)
• Other services not available
– Delay guarantees
– Bandwidth guarantees
6
Multiplexing and Demultiplexing
• Host receives IP datagrams
– Each datagram has source
and destination IP address,
– Each datagram carries one
transport-layer segment
– Each segment has source
and destination port number
• Host uses IP addresses and
port numbers to direct the
segment to appropriate socket
source port # dest port #
32 bits
application
data
(message)
other header fields
TCP/UDP segment format
7
Unreliable Message Delivery Service
• Lightweight communication between processes
– Avoid overhead and delays of ordered, reliable delivery
– Send messages to and receive them from a socket
• User Datagram Protocol (UDP)
– IP plus port numbers to support (de)multiplexing
– Optional error checking on the packet contents
SRC port DST port
checksum length
DATA
8
Why Would Anyone Use UDP?
• Finer control over what data is sent and when
– As soon as an application process writes into the socket
– … UDP will package the data and send the packet
• No delay for connection establishment
– UDP just blasts away without any formal preliminaries
– … which avoids introducing any unnecessary delays
• No connection state
– No allocation of buffers, parameters, sequence #s, etc.
– … making it easier to handle many active clients at once
• Small packet header overhead
– UDP header is only eight-bytes long
9
Popular Applications That Use UDP
• Multimedia streaming
– Retransmitting lost/corrupted packets is not worthwhile
– By the time the packet is retransmitted, it’s too late
– E.g., telephone calls, video conferencing, gaming
• Simple query protocols like Domain Name System
– Overhead of connection establishment is overkill
– Easier to have application retransmit if needed
“Address for www.cnn.com?”
“12.3.4.15”
10
Transmission Control Protocol (TCP)
• Connection oriented
– Explicit set-up and tear-down of TCP session
• Stream-of-bytes service
– Sends and receives a stream of bytes, not messages
• Reliable, in-order delivery
– Checksums to detect corrupted data
– Acknowledgments & retransmissions for reliable delivery
– Sequence numbers to detect losses and reorder data
• Flow control
– Prevent overflow of the receiver’s buffer space
• Congestion control
– Adapt to network congestion for the greater good
11
An Analogy: Talking on a Cell Phone
• Alice and Bob on their cell phones
– Both Alice and Bob are talking
• What if Alice couldn’t understand Bob?
– Bob asks Alice to repeat what she said
• What if Bob hasn’t heard Alice for a while?
– Is Alice just being quiet?
– Or, have Bob and Alice lost reception?
– How long should Bob just keep on talking?
– Maybe Alice should periodically say “uh huh”
– … or Bob should ask “Can you hear me now?” 
12
Some Take-Aways from the Example
• Acknowledgments from receiver
– Positive: “okay” or “ACK”
– Negative: “please repeat that” or “NACK”
• Timeout by the sender (“stop and wait”)
– Don’t wait indefinitely without receiving some response
– … whether a positive or a negative acknowledgment
• Retransmission by the sender
– After receiving a “NACK” from the receiver
– After receiving no feedback from the receiver
13
Challenges of Reliable Data Transfer
• Over a perfectly reliable channel
– All of the data arrives in order, just as it was sent
– Simple: sender sends data, and receiver receives data
• Over a channel with bit errors
– All of the data arrives in order, but some bits corrupted
– Receiver detects errors and says “please repeat that”
– Sender retransmits the data that were corrupted
• Over a lossy channel with bit errors
– Some data are missing, and some bits are corrupted
– Receiver detects errors but cannot always detect loss
– Sender must wait for acknowledgment (“ACK” or “OK”)
– … and retransmit data after some time if no ACK arrives
14
TCP Support for Reliable Delivery
• Checksum
– Used to detect corrupted data at the receiver
– …leading the receiver to drop the packet
• Sequence numbers
– Used to detect missing data
– ... and for putting the data back in order
• Retransmission
– Sender retransmits lost or corrupted data
– Timeout based on estimates of round-trip time
– Fast retransmit algorithm for rapid retransmission
15
TCP Segments
16
TCP “Stream of Bytes” Service
Byte
0
Byte
1
Byte
2
Byte
3
Byte
0
Byte
1
Byte
2
Byte
3
Host A
Host B
Byte
80
Byte
80
17
…Emulated Using TCP “Segments”
Byte
0
Byte
1
Byte
2
Byte
3
Byte
0
Byte
1
Byte
2
Byte
3
Host A
Host B
Byte
80
TCP Data
TCP Data
Byte
80
Segment sent when:
1. Segment full (Max Segment Size),
2. Not full, but times out, or
3. “Pushed” by application.
18
TCP Segment
• IP packet
– No bigger than Maximum Transmission Unit (MTU)
– E.g., up to 1500 bytes on an Ethernet
• TCP packet
– IP packet with a TCP header and data inside
– TCP header is typically 20 bytes long
• TCP segment
– No more than Maximum Segment Size (MSS) bytes
– E.g., up to 1460 consecutive bytes from the stream
IP Hdr
IP Data
TCP Hdr
TCP Data (segment)
19
Sequence Numbers
Host A
Host B
TCP Data
TCP Data
TCP
HDR
TCP
HDR
ISN (initial sequence number)
Sequence
number = 1st
byte ACK sequence
number = next
expected byte
20
Initial Sequence Number (ISN)
• Sequence number for the very first byte
– E.g., Why not a de facto ISN of 0?
• Practical issue
– IP addresses and port #s uniquely identify a connection
– Eventually, though, these port #s do get used again
– … and there is a chance an old packet is still in flight
– … and might be associated with the new connection
• So, TCP requires changing the ISN over time
– Set from a 32-bit clock that ticks every 4 microseconds
– … which only wraps around once every 4.55 hours!
• But, this means the hosts need to exchange ISNs
21
TCP Three-Way Handshake
22
Establishing a TCP Connection
• Three-way handshake to establish connection
– Host A sends a SYN (open) to the host B
– Host B returns a SYN acknowledgment (SYN ACK)
– Host A sends an ACK to acknowledge the SYN ACK
SYN
SYN ACK
ACK
Data
A B
Data
Each host tells
its ISN to the
other host.
23
TCP Header
Source port Destination port
Sequence number
Acknowledgment
Advertised window
HdrLen Flags
0
Checksum Urgent pointer
Options (variable)
Data
Flags: SYN
FIN
RST
PSH
URG
ACK
24
Step 1: A’s Initial SYN Packet
A’s port B’s port
A’s Initial Sequence Number
Acknowledgment
Advertised window
20 Flags
0
Checksum Urgent pointer
Options (variable)
Flags: SYN
FIN
RST
PSH
URG
ACK
A tells B it wants to open a connection…
25
Step 2: B’s SYN-ACK Packet
B’s port A’s port
B’s Initial Sequence Number
A’s ISN plus 1
Advertised window
20 Flags
0
Checksum Urgent pointer
Options (variable)
Flags: SYN
FIN
RST
PSH
URG
ACK
B tells A it accepts, and is ready to hear the next byte…
… upon receiving this packet, A can start sending data
26
Step 3: A’s ACK of the SYN-ACK
A’s port B’s port
B’s ISN plus 1
Advertised window
20 Flags
0
Checksum Urgent pointer
Options (variable)
Flags: SYN
FIN
RST
PSH
URG
ACK
A tells B it wants is okay to start sending
Sequence number
… upon receiving this packet, B can start sending data
27
What if the SYN Packet Gets Lost?
• Suppose the SYN packet gets lost
– Packet is lost inside the network, or
– Server rejects the packet (e.g., listen queue is full)
• Eventually, no SYN-ACK arrives
– Sender sets a timer and wait for the SYN-ACK
– … and retransmits the SYN-ACK if needed
• How should the TCP sender set the timer?
– Sender has no idea how far away the receiver is
– Hard to guess a reasonable length of time to wait
– Some TCPs use a default of 3 or 6 seconds
28
SYN Loss and Web Downloads
• User clicks on a hypertext link
– Browser creates a socket and does a “connect”
– The “connect” triggers the OS to transmit a SYN
• If the SYN is lost…
– The 3-6 seconds of delay may be very long
– The user may get impatient
– … and click the hyperlink again, or click “reload”
• User triggers an “abort” of the “connect”
– Browser creates a new socket and does a “connect”
– Essentially, forces a faster send of a new SYN packet!
– Sometimes very effective, and the page comes fast
29
TCP Retransmissions
30
Automatic Repeat reQuest (ARQ)
Time
Packet
ACK
Timeout
• Automatic Repeat Request
– Receiver sends
acknowledgment (ACK) when
it receives packet
– Sender waits for ACK and
timeouts if it does not arrive
within some time period
• Simplest ARQ protocol
– Stop and wait
– Send a packet, stop and wait
until ACK arrives
Sender Receiver
31
Reasons for Retransmission
Packet
ACK
Timeout
Packet
ACK
Timeout
Packet
Timeout
Packet
ACK
Timeout
Packet
ACK
Timeout Packet
ACK
Timeout
ACK lost
DUPLICATE
PACKET
Packet lost Early timeout
DUPLICATE
PACKETS
32
How Long Should Sender Wait?
• Sender sets a timeout to wait for an ACK
– Too short: wasted retransmissions
– Too long: excessive delays when packet lost
• TCP sets timeout as a function of the RTT
– Expect ACK to arrive after an RTT
– … plus a fudge factor to account for queuing
• But, how does the sender know the RTT?
– Can estimate the RTT by watching the ACKs
– Smooth estimate: keep a running average of the RTT
 EstimatedRTT = a * EstimatedRTT + (1 –a ) * SampleRTT
– Compute timeout: TimeOut = 2 * EstimatedRTT
33
Example RTT Estimation
RTT: gaia.cs.umass.edu to fantasia.eurecom.fr
100
150
200
250
300
350
1 8 15 22 29 36 43 50 57 64 71 78 85 92 99 106
time (seconnds)
RTT
(milliseconds)
SampleRTT Estimated RTT
34
A Flaw in This Approach
• An ACK doesn’t really acknowledge a transmission
– Rather, it acknowledges receipt of the data
• Consider a retransmission of a lost packet
– If you assume the ACK goes with the 1st transmission
– … the SampleRTT comes out way too large
• Consider a duplicate packet
– If you assume the ACK goes with the 2nd transmission
– … the Sample RTT comes out way too small
• Simple solution in the Karn/Partridge algorithm
– Only collect samples for segments sent one single time
35
Yet Another Limitation…
• Doesn’t consider variance in the RTT
– If variance is small, the EstimatedRTT is pretty accurate
– … but, if variance is large, the estimate isn’t all that good
• Better to directly consider the variance
– Consider difference: SampleRTT – EstimatedRTT
– Boost the estimate based on the difference
• Jacobson/Karels algorithm
– See Section 5.2 of the Peterson/Davie book for details
36
TCP Sliding Window
37
Motivation for Sliding Window
• Stop-and-wait is inefficient
– Only one TCP segment is “in flight” at a time
– Especially bad when delay-bandwidth product is high
• Numerical example
– 1.5 Mbps link with a 45 msec round-trip time (RTT)
 Delay-bandwidth product is 67.5 Kbits (or 8 KBytes)
– But, sender can send at most one packet per RTT
 Assuming a segment size of 1 KB (8 Kbits)
 … leads to 8 Kbits/segment / 45 msec/segment  182 Kbps
 That’s just one-eighth of the 1.5 Mbps link capacity
38
Sliding Window
• Allow a larger amount of data “in flight”
– Allow sender to get ahead of the receiver
– … though not too far ahead
Sending process Receiving process
Last byte ACKed
Last byte sent
TCP TCP
Next byte expected
Last byte written Last byte read
Last byte received
39
Receiver Buffering
• Window size
– Amount that can be sent without acknowledgment
– Receiver needs to be able to store this amount of data
• Receiver advertises the window to the receiver
– Tells the receiver the amount of free space left
– … and the sender agrees not to exceed this amount
Window Size
Outstanding
Un-ack’d data
Data OK
to send
Data not OK
to send yet
Data ACK’d
40
TCP Header for Receiver Buffering
Source port Destination port
Sequence number
Acknowledgment
Advertised window
HdrLen Flags
0
Checksum Urgent pointer
Options (variable)
Data
Flags: SYN
FIN
RST
PSH
URG
ACK
41
Fast Retransmission
42
Timeout is Inefficient
• Timeout-based retransmission
– Sender transmits a packet and waits until timer expires
– … and then retransmits from the lost packet onward
43
Fast Retransmission
• Better solution possible under sliding window
– Although packet n might have been lost
– … packets n+1, n+2, and so on might get through
• Idea: have the receiver send ACK packets
– ACK says that receiver is still awaiting nth
packet
 And repeated ACKs suggest later packets have arrived
– Sender can view the “duplicate ACKs” as an early hint
 … that the nth
packet must have been lost
 … and perform the retransmission early
• Fast retransmission
– Sender retransmits data after the triple duplicate ACK
44
Effectiveness of Fast Retransmit
• When does Fast Retransmit work best?
– Long data transfers
 High likelihood of many packets in flight
– High window size
 High likelihood of many packets in flight
– Low burstiness in packet losses
 Higher likelihood that later packets arrive successfully
• Implications for Web traffic
– Most Web transfers are short (e.g., 10 packets)
 Short HTML files or small images
– So, often there aren’t many packets in flight
– … making fast retransmit less likely to “kick in”
– Forcing users to like “reload” more often… 
45
Tearing Down the Connection
46
Tearing Down the Connection
• Closing the connection
– Finish (FIN) to close and receive remaining bytes
– And other host sends a FIN ACK to acknowledge
– Reset (RST) to close and not receive remaining bytes
S
Y
N
S
Y
N
A
C
K
A
C
K
D
a
t
a
F
I
N
F
I
N
A
C
K
A
C
K
time
A
B
F
I
N
A
C
K
47
Sending/Receiving the FIN Packet
• Sending a FIN: close()
– Process is done sending
data via the socket
– Process invokes
“close()” to close the
socket
– Once TCP has sent all of
the outstanding bytes…
– … then TCP sends a FIN
• Receiving a FIN: EOF
– Process is reading data
from the socket
– Eventually, the attempt
to read returns an EOF
48
Conclusions
• Transport protocols
– Multiplexing and demultiplexing
– Sequence numbers
– Window-based flow control
– Timer-based retransmission
– Checksum-based error detection
• Reading for this week
– Sections 2.5, 5.1-5.2, and 6.1-6.4
• Next lecture
– Congestion control

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05Transport protocols and internet design.ppt

  • 1. 1 Transport Protocols Reading: Sections 2.5, 5.1, and 5.2 COS 461: Computer Networks Spring 2006 (MW 1:30-2:50 in Friend 109) Jennifer Rexford Teaching Assistant: Mike Wawrzoniak http://www.cs.princeton.edu/courses/archive/spring06/cos461/
  • 2. 2 Goals for Today’s Lecture • Principles underlying transport-layer services – (De)multiplexing – Detecting corruption – Reliable delivery – Flow control • Transport-layer protocols in the Internet – User Datagram Protocol (UDP) – Transmission Control Protocol (TCP)
  • 3. 3 Role of Transport Layer • Application layer – Communication for specific applications – E.g., HyperText Transfer Protocol (HTTP), File Transfer Protocol (FTP), Network News Transfer Protocol (NNTP) • Transport layer – Communication between processes (e.g., socket) – Relies on network layer and serves the application layer – E.g., TCP and UDP • Network layer – Logical communication between nodes – Hides details of the link technology – E.g., IP
  • 4. 4 Transport Protocols • Provide logical communication between application processes running on different hosts • Run on end hosts – Sender: breaks application messages into segments, and passes to network layer – Receiver: reassembles segments into messages, passes to application layer • Multiple transport protocol available to applications – Internet: TCP and UDP application transport network data link physical application transport network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical l o g i c a l e n d - e n d t r a n s p o r t
  • 5. 5 Internet Transport Protocols • Datagram messaging service (UDP) – No-frills extension of “best-effort” IP • Reliable, in-order delivery (TCP) – Connection set-up – Discarding of corrupted packets – Retransmission of lost packets – Flow control – Congestion control (next lecture) • Other services not available – Delay guarantees – Bandwidth guarantees
  • 6. 6 Multiplexing and Demultiplexing • Host receives IP datagrams – Each datagram has source and destination IP address, – Each datagram carries one transport-layer segment – Each segment has source and destination port number • Host uses IP addresses and port numbers to direct the segment to appropriate socket source port # dest port # 32 bits application data (message) other header fields TCP/UDP segment format
  • 7. 7 Unreliable Message Delivery Service • Lightweight communication between processes – Avoid overhead and delays of ordered, reliable delivery – Send messages to and receive them from a socket • User Datagram Protocol (UDP) – IP plus port numbers to support (de)multiplexing – Optional error checking on the packet contents SRC port DST port checksum length DATA
  • 8. 8 Why Would Anyone Use UDP? • Finer control over what data is sent and when – As soon as an application process writes into the socket – … UDP will package the data and send the packet • No delay for connection establishment – UDP just blasts away without any formal preliminaries – … which avoids introducing any unnecessary delays • No connection state – No allocation of buffers, parameters, sequence #s, etc. – … making it easier to handle many active clients at once • Small packet header overhead – UDP header is only eight-bytes long
  • 9. 9 Popular Applications That Use UDP • Multimedia streaming – Retransmitting lost/corrupted packets is not worthwhile – By the time the packet is retransmitted, it’s too late – E.g., telephone calls, video conferencing, gaming • Simple query protocols like Domain Name System – Overhead of connection establishment is overkill – Easier to have application retransmit if needed “Address for www.cnn.com?” “12.3.4.15”
  • 10. 10 Transmission Control Protocol (TCP) • Connection oriented – Explicit set-up and tear-down of TCP session • Stream-of-bytes service – Sends and receives a stream of bytes, not messages • Reliable, in-order delivery – Checksums to detect corrupted data – Acknowledgments & retransmissions for reliable delivery – Sequence numbers to detect losses and reorder data • Flow control – Prevent overflow of the receiver’s buffer space • Congestion control – Adapt to network congestion for the greater good
  • 11. 11 An Analogy: Talking on a Cell Phone • Alice and Bob on their cell phones – Both Alice and Bob are talking • What if Alice couldn’t understand Bob? – Bob asks Alice to repeat what she said • What if Bob hasn’t heard Alice for a while? – Is Alice just being quiet? – Or, have Bob and Alice lost reception? – How long should Bob just keep on talking? – Maybe Alice should periodically say “uh huh” – … or Bob should ask “Can you hear me now?” 
  • 12. 12 Some Take-Aways from the Example • Acknowledgments from receiver – Positive: “okay” or “ACK” – Negative: “please repeat that” or “NACK” • Timeout by the sender (“stop and wait”) – Don’t wait indefinitely without receiving some response – … whether a positive or a negative acknowledgment • Retransmission by the sender – After receiving a “NACK” from the receiver – After receiving no feedback from the receiver
  • 13. 13 Challenges of Reliable Data Transfer • Over a perfectly reliable channel – All of the data arrives in order, just as it was sent – Simple: sender sends data, and receiver receives data • Over a channel with bit errors – All of the data arrives in order, but some bits corrupted – Receiver detects errors and says “please repeat that” – Sender retransmits the data that were corrupted • Over a lossy channel with bit errors – Some data are missing, and some bits are corrupted – Receiver detects errors but cannot always detect loss – Sender must wait for acknowledgment (“ACK” or “OK”) – … and retransmit data after some time if no ACK arrives
  • 14. 14 TCP Support for Reliable Delivery • Checksum – Used to detect corrupted data at the receiver – …leading the receiver to drop the packet • Sequence numbers – Used to detect missing data – ... and for putting the data back in order • Retransmission – Sender retransmits lost or corrupted data – Timeout based on estimates of round-trip time – Fast retransmit algorithm for rapid retransmission
  • 16. 16 TCP “Stream of Bytes” Service Byte 0 Byte 1 Byte 2 Byte 3 Byte 0 Byte 1 Byte 2 Byte 3 Host A Host B Byte 80 Byte 80
  • 17. 17 …Emulated Using TCP “Segments” Byte 0 Byte 1 Byte 2 Byte 3 Byte 0 Byte 1 Byte 2 Byte 3 Host A Host B Byte 80 TCP Data TCP Data Byte 80 Segment sent when: 1. Segment full (Max Segment Size), 2. Not full, but times out, or 3. “Pushed” by application.
  • 18. 18 TCP Segment • IP packet – No bigger than Maximum Transmission Unit (MTU) – E.g., up to 1500 bytes on an Ethernet • TCP packet – IP packet with a TCP header and data inside – TCP header is typically 20 bytes long • TCP segment – No more than Maximum Segment Size (MSS) bytes – E.g., up to 1460 consecutive bytes from the stream IP Hdr IP Data TCP Hdr TCP Data (segment)
  • 19. 19 Sequence Numbers Host A Host B TCP Data TCP Data TCP HDR TCP HDR ISN (initial sequence number) Sequence number = 1st byte ACK sequence number = next expected byte
  • 20. 20 Initial Sequence Number (ISN) • Sequence number for the very first byte – E.g., Why not a de facto ISN of 0? • Practical issue – IP addresses and port #s uniquely identify a connection – Eventually, though, these port #s do get used again – … and there is a chance an old packet is still in flight – … and might be associated with the new connection • So, TCP requires changing the ISN over time – Set from a 32-bit clock that ticks every 4 microseconds – … which only wraps around once every 4.55 hours! • But, this means the hosts need to exchange ISNs
  • 22. 22 Establishing a TCP Connection • Three-way handshake to establish connection – Host A sends a SYN (open) to the host B – Host B returns a SYN acknowledgment (SYN ACK) – Host A sends an ACK to acknowledge the SYN ACK SYN SYN ACK ACK Data A B Data Each host tells its ISN to the other host.
  • 23. 23 TCP Header Source port Destination port Sequence number Acknowledgment Advertised window HdrLen Flags 0 Checksum Urgent pointer Options (variable) Data Flags: SYN FIN RST PSH URG ACK
  • 24. 24 Step 1: A’s Initial SYN Packet A’s port B’s port A’s Initial Sequence Number Acknowledgment Advertised window 20 Flags 0 Checksum Urgent pointer Options (variable) Flags: SYN FIN RST PSH URG ACK A tells B it wants to open a connection…
  • 25. 25 Step 2: B’s SYN-ACK Packet B’s port A’s port B’s Initial Sequence Number A’s ISN plus 1 Advertised window 20 Flags 0 Checksum Urgent pointer Options (variable) Flags: SYN FIN RST PSH URG ACK B tells A it accepts, and is ready to hear the next byte… … upon receiving this packet, A can start sending data
  • 26. 26 Step 3: A’s ACK of the SYN-ACK A’s port B’s port B’s ISN plus 1 Advertised window 20 Flags 0 Checksum Urgent pointer Options (variable) Flags: SYN FIN RST PSH URG ACK A tells B it wants is okay to start sending Sequence number … upon receiving this packet, B can start sending data
  • 27. 27 What if the SYN Packet Gets Lost? • Suppose the SYN packet gets lost – Packet is lost inside the network, or – Server rejects the packet (e.g., listen queue is full) • Eventually, no SYN-ACK arrives – Sender sets a timer and wait for the SYN-ACK – … and retransmits the SYN-ACK if needed • How should the TCP sender set the timer? – Sender has no idea how far away the receiver is – Hard to guess a reasonable length of time to wait – Some TCPs use a default of 3 or 6 seconds
  • 28. 28 SYN Loss and Web Downloads • User clicks on a hypertext link – Browser creates a socket and does a “connect” – The “connect” triggers the OS to transmit a SYN • If the SYN is lost… – The 3-6 seconds of delay may be very long – The user may get impatient – … and click the hyperlink again, or click “reload” • User triggers an “abort” of the “connect” – Browser creates a new socket and does a “connect” – Essentially, forces a faster send of a new SYN packet! – Sometimes very effective, and the page comes fast
  • 30. 30 Automatic Repeat reQuest (ARQ) Time Packet ACK Timeout • Automatic Repeat Request – Receiver sends acknowledgment (ACK) when it receives packet – Sender waits for ACK and timeouts if it does not arrive within some time period • Simplest ARQ protocol – Stop and wait – Send a packet, stop and wait until ACK arrives Sender Receiver
  • 31. 31 Reasons for Retransmission Packet ACK Timeout Packet ACK Timeout Packet Timeout Packet ACK Timeout Packet ACK Timeout Packet ACK Timeout ACK lost DUPLICATE PACKET Packet lost Early timeout DUPLICATE PACKETS
  • 32. 32 How Long Should Sender Wait? • Sender sets a timeout to wait for an ACK – Too short: wasted retransmissions – Too long: excessive delays when packet lost • TCP sets timeout as a function of the RTT – Expect ACK to arrive after an RTT – … plus a fudge factor to account for queuing • But, how does the sender know the RTT? – Can estimate the RTT by watching the ACKs – Smooth estimate: keep a running average of the RTT  EstimatedRTT = a * EstimatedRTT + (1 –a ) * SampleRTT – Compute timeout: TimeOut = 2 * EstimatedRTT
  • 33. 33 Example RTT Estimation RTT: gaia.cs.umass.edu to fantasia.eurecom.fr 100 150 200 250 300 350 1 8 15 22 29 36 43 50 57 64 71 78 85 92 99 106 time (seconnds) RTT (milliseconds) SampleRTT Estimated RTT
  • 34. 34 A Flaw in This Approach • An ACK doesn’t really acknowledge a transmission – Rather, it acknowledges receipt of the data • Consider a retransmission of a lost packet – If you assume the ACK goes with the 1st transmission – … the SampleRTT comes out way too large • Consider a duplicate packet – If you assume the ACK goes with the 2nd transmission – … the Sample RTT comes out way too small • Simple solution in the Karn/Partridge algorithm – Only collect samples for segments sent one single time
  • 35. 35 Yet Another Limitation… • Doesn’t consider variance in the RTT – If variance is small, the EstimatedRTT is pretty accurate – … but, if variance is large, the estimate isn’t all that good • Better to directly consider the variance – Consider difference: SampleRTT – EstimatedRTT – Boost the estimate based on the difference • Jacobson/Karels algorithm – See Section 5.2 of the Peterson/Davie book for details
  • 37. 37 Motivation for Sliding Window • Stop-and-wait is inefficient – Only one TCP segment is “in flight” at a time – Especially bad when delay-bandwidth product is high • Numerical example – 1.5 Mbps link with a 45 msec round-trip time (RTT)  Delay-bandwidth product is 67.5 Kbits (or 8 KBytes) – But, sender can send at most one packet per RTT  Assuming a segment size of 1 KB (8 Kbits)  … leads to 8 Kbits/segment / 45 msec/segment  182 Kbps  That’s just one-eighth of the 1.5 Mbps link capacity
  • 38. 38 Sliding Window • Allow a larger amount of data “in flight” – Allow sender to get ahead of the receiver – … though not too far ahead Sending process Receiving process Last byte ACKed Last byte sent TCP TCP Next byte expected Last byte written Last byte read Last byte received
  • 39. 39 Receiver Buffering • Window size – Amount that can be sent without acknowledgment – Receiver needs to be able to store this amount of data • Receiver advertises the window to the receiver – Tells the receiver the amount of free space left – … and the sender agrees not to exceed this amount Window Size Outstanding Un-ack’d data Data OK to send Data not OK to send yet Data ACK’d
  • 40. 40 TCP Header for Receiver Buffering Source port Destination port Sequence number Acknowledgment Advertised window HdrLen Flags 0 Checksum Urgent pointer Options (variable) Data Flags: SYN FIN RST PSH URG ACK
  • 42. 42 Timeout is Inefficient • Timeout-based retransmission – Sender transmits a packet and waits until timer expires – … and then retransmits from the lost packet onward
  • 43. 43 Fast Retransmission • Better solution possible under sliding window – Although packet n might have been lost – … packets n+1, n+2, and so on might get through • Idea: have the receiver send ACK packets – ACK says that receiver is still awaiting nth packet  And repeated ACKs suggest later packets have arrived – Sender can view the “duplicate ACKs” as an early hint  … that the nth packet must have been lost  … and perform the retransmission early • Fast retransmission – Sender retransmits data after the triple duplicate ACK
  • 44. 44 Effectiveness of Fast Retransmit • When does Fast Retransmit work best? – Long data transfers  High likelihood of many packets in flight – High window size  High likelihood of many packets in flight – Low burstiness in packet losses  Higher likelihood that later packets arrive successfully • Implications for Web traffic – Most Web transfers are short (e.g., 10 packets)  Short HTML files or small images – So, often there aren’t many packets in flight – … making fast retransmit less likely to “kick in” – Forcing users to like “reload” more often… 
  • 45. 45 Tearing Down the Connection
  • 46. 46 Tearing Down the Connection • Closing the connection – Finish (FIN) to close and receive remaining bytes – And other host sends a FIN ACK to acknowledge – Reset (RST) to close and not receive remaining bytes S Y N S Y N A C K A C K D a t a F I N F I N A C K A C K time A B F I N A C K
  • 47. 47 Sending/Receiving the FIN Packet • Sending a FIN: close() – Process is done sending data via the socket – Process invokes “close()” to close the socket – Once TCP has sent all of the outstanding bytes… – … then TCP sends a FIN • Receiving a FIN: EOF – Process is reading data from the socket – Eventually, the attempt to read returns an EOF
  • 48. 48 Conclusions • Transport protocols – Multiplexing and demultiplexing – Sequence numbers – Window-based flow control – Timer-based retransmission – Checksum-based error detection • Reading for this week – Sections 2.5, 5.1-5.2, and 6.1-6.4 • Next lecture – Congestion control

Editor's Notes

  • #31: Application may get duplicates in the case of early timeouts