This document summarizes Chapter 13 of Liang's Introduction to Java Programming textbook. It discusses graphics and drawing in Java, including:
- Java's coordinate system and how each GUI component has its own coordinate space
- Using the Graphics class to draw strings, lines, rectangles, ovals, arcs and polygons
- Overriding the paintComponent method to draw on a component
- Examples of drawing different shapes and using classes like FigurePanel and MessagePanel