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Nineteenth-Century Digital Humanities 
@RogerWhitson 
Washington State University 
#c19DH 
08/20/2014
Nineteenth-Century Digital Humanities
http://bit.ly/1qQlFp6
“Spreadability assumes a world where mass content is 
continually repositioned as it enters different niche communities. 
[…] As material spreads, it gets remade: either literally, through 
various forms of sampling and remixing, or figuratively, via its 
insertion into ongoing conversations and across various 
platforms. This continuous process of repurposing and 
recirculating is eroding the perceived divides between production 
and consumption.” 
—Henry Jenkins, Sam Ford, and Joshua Green, Spreadable 
Media: Creating Value and Meaning in a Networked Culture 
(2013) 
http://bit.ly/1sAADTt
http://bit.ly/1qQnRgz
“A book of philosophy should be […] in part a kind of 
science fiction. […] [T]he history of philosophy should 
play a role roughly analogous to that of collage in 
painting. […] [C]ommentary should act as a veritable 
double and bear the maximal modification to a double. 
(One imagines a philosophically bearded Hegel, a 
philosophically clean-shaven Marx, in the same way 
as a mustached Mona Lisa.) 
—Gilles Deleuze, Difference and Repetition (1968) 
“Vanguard artists, like their counterparts among academic 
critics, often base their projects on the important 
theoretical texts of the day. The difference between the 
two applications had to do with their respective mode of 
representation: the artists demonstrate the consequences 
of the theories for the arts by practicing the arts 
themselves, generating models of prototypes that function 
critically as well as aesthetically. The vanguardist does not 
analyze existing art but composes alternatives to it (or 
uses it as a step towards achieving alternatives). 
—Gregory Ulmer, Heuretics: The Logic of Invention (1994)
Nineteenth-Century Digital Humanities
Nineteenth-Century Digital Humanities 
• Nineteenth-Century as one conjectural system (among many). 
• Draws from cultural studies, literature, media studies, media archaeology 
• Variantological: explores variants of technological history 
• focused on design methodology as well as narrative 
• (new) materialist 
• conjectural: treats historical knowledge as “a semiotic system whose discrete 
units of information can be artfully manipulated into alternate configurations” 
for speculative ends.
http://bit.ly/1FiAMl6
“[F]raught issues of power and subjectivity (British as well as 
Indian) could best, perhaps sometimes only, be formulated by 
transposing them onto the conceptual domain of 
communications technologies and networks. […] [Further, 
there is] a […] narrative involving the conceptualization of the 
increasingly worldwide webs of nineteenth-century 
telecommunications—I mean the role played by information 
systems in helping to sustain fantasies of global racial unity, 
particularly of a kind which would repair the sundered bonds 
of Anglo-American brotherhood.” 
—Aaron Worth, Imperial Media: Colonial Networks and 
Information Technologies in the British Literary Imagination 
1857-1918. (2014) 
http://bit.ly/1zghMTC
“Design fiction is of an ecological scale and complexity beyond current 
design techniques. A design fiction constructs imaginative fictional 
realities, amplifying and extending the logic of the narrative. In 
Steampunk, it is a narrative in which the active construction and 
representation of fiction inform each other constantly and can be used 
to explore the implications of actual new design ideas on an imagined 
human society. —Joshua Tanenbaum, Karen Tanenbaum, and Ron 
Wakkary, “Steampunk as Design Fiction” (2012) 
http://bit.ly/1ogW8KG
http://bit.ly/1umf7Qt 
“Bantustan had been better known in my own world 
as South Africa. It had been one of the first colonies to 
make a bid for independence during those pre-war 
years when O’Bean’s inventions had released the 
world from poverty and ignorance. Under the 
leadership of a young politician of Indian parentage 
called Gandhi, it had succeeded in negotiating a 
peaceful withdrawal from the British Empire, almost 
without the Empire realizing what had happened.” 
—Michael Moorcock, The Land Leviathan (1974)
“The Emperors that followed led to its decline, 
and eventually, they were easily defeated by 
the British Empire with their airships and tanks. 
Perhaps if the Mughals had made more 
automatons to rid the Taj of its solitude, and 
kept them walking, they’d have kept this land 
too. They could have thrown airships from the 
sky, and crushed tanks under their feet. The 
Taj Mahal never walked again, folding into its 
rest by the banks of Yamuna, where to this day 
its empty tanks gleam like minarets on the 
horizon, its scalp and shoulders shorn of 
pennants.” 
—Indrapramit Das, “The Little Begum” (2014) 
http://bit.ly/1wcBY4d
http://bit.ly/1FiBTkS
[Reflective design] helps us discover fault lines 
in the objects, artifacts, or systems being 
explored […] and in doing so allows us to 
imagine them otherwise: to see them as 
alterable rather than immutable; as possibility 
spaces rather than rigid, inherited structures. It 
is this dimension of design that allows us to 
envision ourselves as creative agents of 
change.” 
— C Hancock, C Hichar, C Holl-Jensen, K 
Kraus, C Mozafari, and K Skutlin, 
“Bibliocircuitry and the Alien Everyday.” (2013) 
http://bit.ly/1sZ8fvV
http://bit.ly/1tBUMMD
“For having, in the natural history of this 
earth, seen a succession of worlds, we may 
from this conclude that there is a system in 
nature; in like manner as, from seeing 
revolutions of the planets, it is concluded, 
that there is a system by which they are 
intended to continue those revolutions. But 
if the succession of worlds is established in 
the system of nature, it is in vain to look for 
anything higher in the origin of the earth. 
The result, therefore, of this physical inquiry 
is, that we find no vestige of a beginning, — 
no prospect of an end.” 
—James Hutton, Theory of the Earth 
(1788) 
http://bit.ly/ZJOY63
“The geology of media […] wants to extend deep times 
towards chemical and metal durations [and] includes a 
wide range of examples of refined minerals, metals, 
and chemicals that are essential for media technologies 
to operate in the often audiovisual and miniaturized 
mobile form as we have grown to expect as end-users 
of content.” 
—Jussi Parikka, The Anthrobscene (2014) 
“To touch stone is to place a hand on a substance 
alien to human duration. […] Something potentially 
combustive therefore unfolds at the moment of 
contact between mortal flesh and lithic materiality: the 
advent of a disorienting realization, no matter how 
inchoate or dimly perceived, that the world is not for 
us.” 
—Jeffrey Jerome Cohen, Stone: An Ecology of the 
Inhuman (forthcoming) http://bit.ly/ZJPelkv
“The body of the creature was a 
tangled, welded lump of congealed 
circuitry and engineering. All kinds of 
engines were embedded in that huge 
trunk. A massive proliferation of wires 
and tubes and outputs in its body and 
limbs, snaking off in all directions in the 
wasteland. […] The man approaching 
them was nude and horrifically thin. His 
face was stretched into a permanent 
wide-eyed aspect of ghastly 
discomfort. His eyes, his body, jerked 
and ticked as if his nerves were 
breaking down. His skin looked 
necrotic, as if he was submitting to a 
slow gangrene.” 
—China Mieville, Perdido Street 
Station (2001) http://bit.ly/1poMiRP
http://bit.ly/ZJPuAZ
“The emphasis in DH on making 
things is not a flight from theory (or, 
anyway, it’s not usually that, in my 
experience, and it’s certainly not 
necessarily that). In fact, DH 
making can be profoundly 
theoretical, a way of resisting what 
many see as enervating and 
disenfranchising ideologies of 
cyberspace, media and social 
ideologies based upon the 
supposed immateriality of the 
digital.” 
—Steven Jones, The Emergence 
of the Digital Humanities (2014) 
“And we may need to 
dwell with extinction, 
each of us 
professionally and 
privately, just a little 
more than I have 
forced us to, tonight.” 
—Bethany Nowviskie, 
“Digital Humanities in 
the Anthropocene” 
(2014) 
http://bit.ly/1rky7wP
Thanks! 
@RogerWhitson 
http://www.rogerwhitson.net 
#c19DH

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Nineteenth-Century Digital Humanities

  • 1. Nineteenth-Century Digital Humanities @RogerWhitson Washington State University #c19DH 08/20/2014
  • 4. “Spreadability assumes a world where mass content is continually repositioned as it enters different niche communities. […] As material spreads, it gets remade: either literally, through various forms of sampling and remixing, or figuratively, via its insertion into ongoing conversations and across various platforms. This continuous process of repurposing and recirculating is eroding the perceived divides between production and consumption.” —Henry Jenkins, Sam Ford, and Joshua Green, Spreadable Media: Creating Value and Meaning in a Networked Culture (2013) http://bit.ly/1sAADTt
  • 6. “A book of philosophy should be […] in part a kind of science fiction. […] [T]he history of philosophy should play a role roughly analogous to that of collage in painting. […] [C]ommentary should act as a veritable double and bear the maximal modification to a double. (One imagines a philosophically bearded Hegel, a philosophically clean-shaven Marx, in the same way as a mustached Mona Lisa.) —Gilles Deleuze, Difference and Repetition (1968) “Vanguard artists, like their counterparts among academic critics, often base their projects on the important theoretical texts of the day. The difference between the two applications had to do with their respective mode of representation: the artists demonstrate the consequences of the theories for the arts by practicing the arts themselves, generating models of prototypes that function critically as well as aesthetically. The vanguardist does not analyze existing art but composes alternatives to it (or uses it as a step towards achieving alternatives). —Gregory Ulmer, Heuretics: The Logic of Invention (1994)
  • 8. Nineteenth-Century Digital Humanities • Nineteenth-Century as one conjectural system (among many). • Draws from cultural studies, literature, media studies, media archaeology • Variantological: explores variants of technological history • focused on design methodology as well as narrative • (new) materialist • conjectural: treats historical knowledge as “a semiotic system whose discrete units of information can be artfully manipulated into alternate configurations” for speculative ends.
  • 10. “[F]raught issues of power and subjectivity (British as well as Indian) could best, perhaps sometimes only, be formulated by transposing them onto the conceptual domain of communications technologies and networks. […] [Further, there is] a […] narrative involving the conceptualization of the increasingly worldwide webs of nineteenth-century telecommunications—I mean the role played by information systems in helping to sustain fantasies of global racial unity, particularly of a kind which would repair the sundered bonds of Anglo-American brotherhood.” —Aaron Worth, Imperial Media: Colonial Networks and Information Technologies in the British Literary Imagination 1857-1918. (2014) http://bit.ly/1zghMTC
  • 11. “Design fiction is of an ecological scale and complexity beyond current design techniques. A design fiction constructs imaginative fictional realities, amplifying and extending the logic of the narrative. In Steampunk, it is a narrative in which the active construction and representation of fiction inform each other constantly and can be used to explore the implications of actual new design ideas on an imagined human society. —Joshua Tanenbaum, Karen Tanenbaum, and Ron Wakkary, “Steampunk as Design Fiction” (2012) http://bit.ly/1ogW8KG
  • 12. http://bit.ly/1umf7Qt “Bantustan had been better known in my own world as South Africa. It had been one of the first colonies to make a bid for independence during those pre-war years when O’Bean’s inventions had released the world from poverty and ignorance. Under the leadership of a young politician of Indian parentage called Gandhi, it had succeeded in negotiating a peaceful withdrawal from the British Empire, almost without the Empire realizing what had happened.” —Michael Moorcock, The Land Leviathan (1974)
  • 13. “The Emperors that followed led to its decline, and eventually, they were easily defeated by the British Empire with their airships and tanks. Perhaps if the Mughals had made more automatons to rid the Taj of its solitude, and kept them walking, they’d have kept this land too. They could have thrown airships from the sky, and crushed tanks under their feet. The Taj Mahal never walked again, folding into its rest by the banks of Yamuna, where to this day its empty tanks gleam like minarets on the horizon, its scalp and shoulders shorn of pennants.” —Indrapramit Das, “The Little Begum” (2014) http://bit.ly/1wcBY4d
  • 15. [Reflective design] helps us discover fault lines in the objects, artifacts, or systems being explored […] and in doing so allows us to imagine them otherwise: to see them as alterable rather than immutable; as possibility spaces rather than rigid, inherited structures. It is this dimension of design that allows us to envision ourselves as creative agents of change.” — C Hancock, C Hichar, C Holl-Jensen, K Kraus, C Mozafari, and K Skutlin, “Bibliocircuitry and the Alien Everyday.” (2013) http://bit.ly/1sZ8fvV
  • 17. “For having, in the natural history of this earth, seen a succession of worlds, we may from this conclude that there is a system in nature; in like manner as, from seeing revolutions of the planets, it is concluded, that there is a system by which they are intended to continue those revolutions. But if the succession of worlds is established in the system of nature, it is in vain to look for anything higher in the origin of the earth. The result, therefore, of this physical inquiry is, that we find no vestige of a beginning, — no prospect of an end.” —James Hutton, Theory of the Earth (1788) http://bit.ly/ZJOY63
  • 18. “The geology of media […] wants to extend deep times towards chemical and metal durations [and] includes a wide range of examples of refined minerals, metals, and chemicals that are essential for media technologies to operate in the often audiovisual and miniaturized mobile form as we have grown to expect as end-users of content.” —Jussi Parikka, The Anthrobscene (2014) “To touch stone is to place a hand on a substance alien to human duration. […] Something potentially combustive therefore unfolds at the moment of contact between mortal flesh and lithic materiality: the advent of a disorienting realization, no matter how inchoate or dimly perceived, that the world is not for us.” —Jeffrey Jerome Cohen, Stone: An Ecology of the Inhuman (forthcoming) http://bit.ly/ZJPelkv
  • 19. “The body of the creature was a tangled, welded lump of congealed circuitry and engineering. All kinds of engines were embedded in that huge trunk. A massive proliferation of wires and tubes and outputs in its body and limbs, snaking off in all directions in the wasteland. […] The man approaching them was nude and horrifically thin. His face was stretched into a permanent wide-eyed aspect of ghastly discomfort. His eyes, his body, jerked and ticked as if his nerves were breaking down. His skin looked necrotic, as if he was submitting to a slow gangrene.” —China Mieville, Perdido Street Station (2001) http://bit.ly/1poMiRP
  • 21. “The emphasis in DH on making things is not a flight from theory (or, anyway, it’s not usually that, in my experience, and it’s certainly not necessarily that). In fact, DH making can be profoundly theoretical, a way of resisting what many see as enervating and disenfranchising ideologies of cyberspace, media and social ideologies based upon the supposed immateriality of the digital.” —Steven Jones, The Emergence of the Digital Humanities (2014) “And we may need to dwell with extinction, each of us professionally and privately, just a little more than I have forced us to, tonight.” —Bethany Nowviskie, “Digital Humanities in the Anthropocene” (2014) http://bit.ly/1rky7wP